Post by chrohn on Sept 9, 2016 7:32:28 GMT -6
Requesting revision(s) for: Chrohn Strauss
Nature of revision: All Around Update:(more focus on) Personality, History, Weapon. (less focus on) AP Limit
Link to app: twbtd.boards.net/thread/156/strauss-chrohn
Revisions to be reviewed:
Revisions approved by: Engram.
Nature of revision: All Around Update:(more focus on) Personality, History, Weapon. (less focus on) AP Limit
Link to app: twbtd.boards.net/thread/156/strauss-chrohn
Revisions to be reviewed:
- Essentially the point of this update is to bring Chrohn's profile up to date with the events he has experienced, some changes that have occurred internally, as well as implement a few more ideas to the larger idea that is Chrohn that I've come up with post-creation.
- PersonalityPositive Bullet Point(s) - Reliable, Serious
Negative Bullet Point(s) - Spontaneous, Somewhat unstable emotions (requires Ama trigger, unknown outside of team) - History
Note: Add this to the bottom of Chrohn's history section please.
During the months between the events of The Waters of Life, and the mission to reclaim the princess, Chrohn had gone through the severe emotional trauma of losing both his partner who had eventually developed as his love interest, and the professor that had recruited him, and had earned his respect during their time together. This had emotionally crippled Chrohn and reduced his will to do anything that wasn't mandatory. This was one hell of a rut that he would eventually get out of, but it did take time...a lot of time.
If he had been on his own while suffering through this, the young warrior might not have made it out unscathed in all senses of the word, but it was because of his teammates, both new, old and comatose, that he was able to eventually pull through the hard months of depression. It was far from a fast process, and certain events meant to gauge his progress did eventually trigger occasional relapses or emotional breakdowns. However, it could not be denied that despite the occasional relapse, progress had been made, regardless of how much it was.
It wasn't until recently that Chrohn had been, not cured of, nor cast free from, but alleviated of some of the strain and the pressure he felt due to Ama's condition, and the hole in his heart. It wasn't until he had confronted the problem at hand and let go of all that pent up emotion, those emotions of anger, fear, anxiety, and loneliness that Chrohn had started making more and more progress climbing out of that hole that only he had put himself in. Before, he was afraid to try and talk to Ama, to let his feelings out and into the world, but it was through some accident that Chrohn had come to that realization on his own that he had to be the one to let everything go. Given, other people had been telling him this easily for weeks, or maybe a few months, but it was that key realization that Chrohn had to ultimately come across himself.
And Chrohn finally started to let go of all of those feelings that had been pent up as he eventually went to see her, as she was resting in that never ending sleep. It was a long talk from Chrohn, something so rare, that would never ever be seen by the face of man ever, that was occasionally fragmented by several moments of silence and sobbing. This was something that had gone on for several hours, and Chrohn had come to a realization while he was venting and decompressing to his friend; she'd royally beat the shit out of him if she had ever saw him like this. This wouldn't be how she'd want to be remembered, in all of her ecstatic glory. It was then that he thought, I have to live on for her, at least until she can live on for herself.
In more recent events, dealing specifically with regards to the mission to reclaim the Princess, Chrohn hadn't experienced anything particularly fun, and found the cultists to be incredibly annoying, aside from their weird monster worship. It was during this mission that many strange things had happened. For Chrohn specifically, he had remembered his old fighting style with a fair amount of proficiency despite being out of use for a solid year and a half, if not almost two years. An aura ability that Chrohn was not aware of had surfaced with a fair amount of power behind it, and one of the "fabled" Triple 7's had appeared in his one major attack that seemed to be crucial in felling the King Taijitu.
Following the mission, Chrohn decided to pick back up his original weapons from the time prior to his departure and make several modifications to them, with the intention of using them in tandem with Lucky 7 and the slot machine. - Weapon
Note: Can this be put where i made mention of the potentially super OP Triple Seven Slots?
Triple 7 Extraordinaire: Fatal Fury of Fire
When 3 Red chips are rolled and slotted consecutively this wonderful, fiery hellscape of a form will occur. The blade super heats itself and emits a small layer of super heated red dust based plasma around it, which leaves small trails of fire behind each slash. The added benefits of this combination would be the incredibly enhanced ability to slice through objects (cuz plasma), passive Fire based attacks, and cauterization. The drawbacks to this Limit, aside from the low chance that it will actually be drawn, are that the state itself is very short lived due to how powerful yet energy consuming it is staying active for only 10 seconds*, and that this limit, once worn off leaves the blade in a very brittle state**.
*It is possible to extend the duration of this 1/64 chance form by another 5 seconds, by fueling more aura into the weapon to access and utilize the remains of what might be left in the red poker chips in exchange for 10 AP.**
**Chrohn doesn't know this yet.
Under Lucky 7, still in the weapon section; I'll post another update for pictures of this once I draw them - don't put this in, this is just for the sake of the reviewer to let them know another update is coming eventually.
Note: Can you put this under Chrohn's Lucky 7 and Infinite Improbability Drive, but before the Misc. Section?
Andromeda Alpha: Andromeda Alpha is the pair of gauntlets that Chrohn used during his initial run through Vytal. Originally they were simply black and gray gauntlets that had violet dust studded knuckles. However, now after some intensive modifications due to size constraints and a difference of ideals, the base concept is the same, but now Andromeda has some more specialized functions.
The modified form of Andromeda Alpha which Chrohn now uses bears a color scheme that is akin to the original, albeit with a few minor changes in color for bolts and screws that hold the gauntlets together and keep it functional. However, aside from the base weapon type and color scheme, the weapon altogether looks incredibly different from the original Andromeda0 (read Andromeda Naught).
The weapon itself is contrived of concepts from a more advanced line of Physics, and the general concept of gravitational pull, all combined with good, old fashioned hand to hand combat. The appearance of A.A (I got really tired of typing out the full name, that is a really long full name to type out, so I'm shortening it to A.A.) is akin to that of a "standard" full metal set of gauntlets for the most part, save for how it slopes outward to a point as it gets closer to the elbows and the extensive additions made towards the actual hands of the Gauntlets. On the back of each hand bears a strong resemblance to the original idea that A.Naught had, except put more into line with the physics of added momentum, that is further augmented with dust. The back of each hand holds a piston of sorts that connects to a mechanism that lines up with each knuckle of the gauntlet, with two studs. In the mechanism lined with the knuckles, lay a covered compartment that houses violet dust(in liquid form) capsules, that are used to boost the momentum even more behind the piston powered punches. Each capsule can easily last 4-5 punches each, though Chrohn can turn off Dust use to conserve dust if reserves are low. The pistons however, are active with every punch.
However, this is not where the fun ends; this is where the inspiration of gravity manipulation from various celestial bodies comes into play; within the palms of each gauntlet lay 3 separated crystals of Gravity based dust that fall along the natural spaces within the hand, allowing for the maximum maneuverability of the hand while also maintaining the defense and utility of hand based armor. There are multiple purposes behind his decision to use gravity dust. The first is the manipulation of himself, and his own arms, adding gravity and weight behind his punches even more so than what has already been added. There is also how it makes his open and close handed methods of fighting as he can slightly manipulate opponents' weights to alter the trajectory of what will ultimately be hit, if at all. It's also wonderful when something is just out of his reach, and Chrohn doesn't feel like moving those extra twelve inches. The maximum range of his use of Gravity dust is a standard 1 to 2 feet on average, without adding more aura to fuel a stronger gravitational pull or increase the range at which he can manipulate gravity. The degree to which he can manipulate said gravity is fairly minor, as he can only slightly alter the effects of gravity by a small factor. AP Calculations: Fueling stronger range (5AP per approximate meter). He doesn't know how to generate a stronger pull at this time.
Chrohn's use of this weapon does not exactly fall under a specific category of fighting. From a glance, it seems to derive primarily from boxing, but in reality it simply takes from a bit of everything, from the stances of boxing to the fluid motions now derived and honed from his sword fighting, with a large majority of the fighting style grabbing bits and pieces from the incredibly vague concept of street fighting. To narrow it down, thought, Street fighting when used with Chrohn refers to his use of the environment around him, and almost anything he can get his hands on (See Ep.4.) This ranges from his hands, to a potentially nearby stopsign, to even the limp bodies of his opponents, if he can manage. - AP LimitLike I said earlier, not really pushing super hard for this when compared to the other stuff (seeing as I actually wrote a shitton of stuff for that other stuff). Uh, my reason for requesting an increase to the AP Limit is uh...... *scratches head* Chrohn as I've written him definitely seems to have that higher potential than most on as with with his recent....I guess you could call them "achievements." Going from a year completely devoid of non-combat related scenarios to going on to do wonderfully great things in battle against disastrous foes. Paired with this as I see it (I could be wrong and would wholly accept this margin of error), Chrohn's managed to refortify his soul (it wasn't literally broken, but) as he went through a severe emotional trauma that he eventually overcame and strengthened his resolve and personality, and becoming a stronger person overall (In the figurative sense).
I don't really know what would be a good number to put here, so I guess TBD: To Be Discussed? seeing as I don't know what would be potentially too high.
Revisions approved by: Engram.