Post by chrohn on Jun 20, 2016 15:02:51 GMT -6
PLAYED BY (Getterman) NINETEEN (19) JUNE 13 | MALE VYTAL STUDENT - SOPHOMORE HUMAN | |
CHROHN VAN STRAUSS |
★ APPEARANCE
Crow is a fairly tall, somewhat tanned male of a slightly muscular build. He is 5’11”, and weighs about 190 lbs. The young man has a wild head of medium length, dirty-blond hair that hasn’t held the embrace of a brush in a while. The only apparent consistency in his hairstyle is a large strand of hair that crosses his face and splits in two at his nose. Chrohn has close set, brilliant green eyes that are filled to the brim with wonder. His body is home to various scars acquired from when he was younger. However these are nothing really worth of note as these are simply small little lines about his legs and hands.
His usual attire is made of a zip-up, blue jacket with a simple blue/gray pattern along the length of the zipper. The sleeves stop about halfway down his forearm, with dark blue shoulder pads upon each shoulder. He also usually wears some faded blue-jeans with a hole in the left knee, a vibrant yellow t-shirt, sneakers and some gloves with wrist-guards that have been worn down from constant use.
★ PERSONALITY
★ HISTORY
Chrohn Strauss was not born to the best parents. His father was an astronomer and his mother was a heavy gambler, often blowing off the money his father in turn earned, and as she did so, Crow's mother focused more on her gambling and related friends than Crow, aside from what was required for the baby. So as Crow grew up, with his father was always working and his mother off socializing when she wasn't feeding or bathing him, Crow was mostly alone; but it was through his father that Crow developed his love for stargazing, which later also spread into a love for cloud watching.
His younger years were bland, and spent outside looking at the sky above. Nothing interesting really seemed to happen. Crow's parents did fight a few times, though the young boy was unaware of what they were arguing over.
The early years of elementary schooling were simple. He'd made a few short lasting friends here and there, but that never really seemed to last as Crow and his family were always seeming to move about- Chrohn later learned this was because his father kept getting sent to different astrology labs. Needless to say, Crow grew up without many attachments.
Around the age of twelve, Crow still had no real idea of what he might want to do; so his parents just signed him up for Signal, the initial hunting academy that was closest to where they were staying at the time. Here, Crow did make a few good friends that ended up helping Crow make a weapon that he eventually lost after his time at signal, and an early prototype hover board. The latter was actually a present after Crow had told his friend how he sometimes wished he could get a bit closer to those clouds that he loved so much. This hoverboard would go on to become Crow's most prized possession later on.
Aside from this, the only other event of real importance that occurred around this time was during his fifth year of Vytal, his freshmen year. His parents moved in the middle of the year, and Crow was fed up with all of the moving. Not just because he didn't want to cut ties with his friends who were local but because of how often they had moved when he was younger, and after a bit of yelling and angry disputes between the boy and his parents, they bought him a cheap house in the Kingdom of Rift, not because they wanted to but because his parents had rapidly run out of ground that they could stand on.
The house was small, and cheap, but for Crow he couldn't be happier. It was free from light pollution! The kitchen was a little square and the AC was broke for the most part, which took some getting used to, but it was a house. And it was here that, looking back regrettably, Crow took a year off after seemingly being accepted. During this year, he had worked part time at a flower shop and helped with the mailing system in hopes to build up his wallet before heading on to be a full time student.
During the months between the events of The Waters of Life, and the mission to reclaim the princess, Chrohn had gone through the severe emotional trauma of losing both his partner who had eventually developed as his love interest, and the professor that had recruited him, and had earned his respect during their time together. This had emotionally crippled Chrohn and reduced his will to do anything that wasn't mandatory. This was one hell of a rut that he would eventually get out of, but it did take time...a lot of time.
If he had been on his own while suffering through this, the young warrior might not have made it out unscathed in all senses of the word, but it was because of his teammates, both new, old and comatose, that he was able to eventually pull through the hard months of depression. It was far from a fast process, and certain events meant to gauge his progress did eventually trigger occasional relapses or emotional breakdowns. However, it could not be denied that despite the occasional relapse, progress had been made, regardless of how much it was.
It wasn't until recently that Chrohn had been, not cured of, nor cast free from, but alleviated of some of the strain and the pressure he felt due to Ama's condition, and the hole in his heart. It wasn't until he had confronted the problem at hand and let go of all that pent up emotion, those emotions of anger, fear, anxiety, and loneliness that Chrohn had started making more and more progress climbing out of that hole that only he had put himself in. Before, he was afraid to try and talk to Ama, to let his feelings out and into the world, but it was through some accident that Chrohn had come to that realization on his own that he had to be the one to let everything go. Given, other people had been telling him this easily for weeks, or maybe a few months, but it was that key realization that Chrohn had to ultimately come across himself.
And Chrohn finally started to let go of all of those feelings that had been pent up as he eventually went to see her, as she was resting in that never ending sleep. It was a long talk from Chrohn, something so rare, that would never ever be seen by the face of man ever, that was occasionally fragmented by several moments of silence and sobbing. This was something that had gone on for several hours, and Chrohn had come to a realization while he was venting and decompressing to his friend; she'd royally beat the shit out of him if she had ever saw him like this. This wouldn't be how she'd want to be remembered, in all of her ecstatic glory. It was then that he thought, I have to live on for her, at least until she can live on for herself.
In more recent events, dealing specifically with regards to the mission to reclaim the Princess, Chrohn hadn't experienced anything particularly fun, and found the cultists to be incredibly annoying, aside from their weird monster worship. It was during this mission that many strange things had happened. For Chrohn specifically, he had remembered his old fighting style with a fair amount of proficiency despite being out of use for a solid year and a half, if not almost two years. An aura ability that Chrohn was not aware of had surfaced with a fair amount of power behind it, and one of the "fabled" Triple 7's had appeared in his one major attack that seemed to be crucial in felling the King Taijitu.
Following the mission, Chrohn decided to pick back up his original weapons from the time prior to his departure and make several modifications to them, with the intention of using them in tandem with Lucky 7 and the slot machine.
Crow is a fairly tall, somewhat tanned male of a slightly muscular build. He is 5’11”, and weighs about 190 lbs. The young man has a wild head of medium length, dirty-blond hair that hasn’t held the embrace of a brush in a while. The only apparent consistency in his hairstyle is a large strand of hair that crosses his face and splits in two at his nose. Chrohn has close set, brilliant green eyes that are filled to the brim with wonder. His body is home to various scars acquired from when he was younger. However these are nothing really worth of note as these are simply small little lines about his legs and hands.
His usual attire is made of a zip-up, blue jacket with a simple blue/gray pattern along the length of the zipper. The sleeves stop about halfway down his forearm, with dark blue shoulder pads upon each shoulder. He also usually wears some faded blue-jeans with a hole in the left knee, a vibrant yellow t-shirt, sneakers and some gloves with wrist-guards that have been worn down from constant use.
★ PERSONALITY
POSITIVE - Good with hands - Imaginative - Kind - Observant - Open - Reliable - Serious | NEGATIVE - Oblivious to social queues - Not super bright - Bouts of Laziness - Cautious of everyone - Speaks his mind - Spontaneous - Unstable emotions |
★ HISTORY
Chrohn Strauss was not born to the best parents. His father was an astronomer and his mother was a heavy gambler, often blowing off the money his father in turn earned, and as she did so, Crow's mother focused more on her gambling and related friends than Crow, aside from what was required for the baby. So as Crow grew up, with his father was always working and his mother off socializing when she wasn't feeding or bathing him, Crow was mostly alone; but it was through his father that Crow developed his love for stargazing, which later also spread into a love for cloud watching.
His younger years were bland, and spent outside looking at the sky above. Nothing interesting really seemed to happen. Crow's parents did fight a few times, though the young boy was unaware of what they were arguing over.
The early years of elementary schooling were simple. He'd made a few short lasting friends here and there, but that never really seemed to last as Crow and his family were always seeming to move about- Chrohn later learned this was because his father kept getting sent to different astrology labs. Needless to say, Crow grew up without many attachments.
Around the age of twelve, Crow still had no real idea of what he might want to do; so his parents just signed him up for Signal, the initial hunting academy that was closest to where they were staying at the time. Here, Crow did make a few good friends that ended up helping Crow make a weapon that he eventually lost after his time at signal, and an early prototype hover board. The latter was actually a present after Crow had told his friend how he sometimes wished he could get a bit closer to those clouds that he loved so much. This hoverboard would go on to become Crow's most prized possession later on.
Aside from this, the only other event of real importance that occurred around this time was during his fifth year of Vytal, his freshmen year. His parents moved in the middle of the year, and Crow was fed up with all of the moving. Not just because he didn't want to cut ties with his friends who were local but because of how often they had moved when he was younger, and after a bit of yelling and angry disputes between the boy and his parents, they bought him a cheap house in the Kingdom of Rift, not because they wanted to but because his parents had rapidly run out of ground that they could stand on.
The house was small, and cheap, but for Crow he couldn't be happier. It was free from light pollution! The kitchen was a little square and the AC was broke for the most part, which took some getting used to, but it was a house. And it was here that, looking back regrettably, Crow took a year off after seemingly being accepted. During this year, he had worked part time at a flower shop and helped with the mailing system in hopes to build up his wallet before heading on to be a full time student.
During the months between the events of The Waters of Life, and the mission to reclaim the princess, Chrohn had gone through the severe emotional trauma of losing both his partner who had eventually developed as his love interest, and the professor that had recruited him, and had earned his respect during their time together. This had emotionally crippled Chrohn and reduced his will to do anything that wasn't mandatory. This was one hell of a rut that he would eventually get out of, but it did take time...a lot of time.
If he had been on his own while suffering through this, the young warrior might not have made it out unscathed in all senses of the word, but it was because of his teammates, both new, old and comatose, that he was able to eventually pull through the hard months of depression. It was far from a fast process, and certain events meant to gauge his progress did eventually trigger occasional relapses or emotional breakdowns. However, it could not be denied that despite the occasional relapse, progress had been made, regardless of how much it was.
It wasn't until recently that Chrohn had been, not cured of, nor cast free from, but alleviated of some of the strain and the pressure he felt due to Ama's condition, and the hole in his heart. It wasn't until he had confronted the problem at hand and let go of all that pent up emotion, those emotions of anger, fear, anxiety, and loneliness that Chrohn had started making more and more progress climbing out of that hole that only he had put himself in. Before, he was afraid to try and talk to Ama, to let his feelings out and into the world, but it was through some accident that Chrohn had come to that realization on his own that he had to be the one to let everything go. Given, other people had been telling him this easily for weeks, or maybe a few months, but it was that key realization that Chrohn had to ultimately come across himself.
And Chrohn finally started to let go of all of those feelings that had been pent up as he eventually went to see her, as she was resting in that never ending sleep. It was a long talk from Chrohn, something so rare, that would never ever be seen by the face of man ever, that was occasionally fragmented by several moments of silence and sobbing. This was something that had gone on for several hours, and Chrohn had come to a realization while he was venting and decompressing to his friend; she'd royally beat the shit out of him if she had ever saw him like this. This wouldn't be how she'd want to be remembered, in all of her ecstatic glory. It was then that he thought, I have to live on for her, at least until she can live on for herself.
In more recent events, dealing specifically with regards to the mission to reclaim the Princess, Chrohn hadn't experienced anything particularly fun, and found the cultists to be incredibly annoying, aside from their weird monster worship. It was during this mission that many strange things had happened. For Chrohn specifically, he had remembered his old fighting style with a fair amount of proficiency despite being out of use for a solid year and a half, if not almost two years. An aura ability that Chrohn was not aware of had surfaced with a fair amount of power behind it, and one of the "fabled" Triple 7's had appeared in his one major attack that seemed to be crucial in felling the King Taijitu.
Following the mission, Chrohn decided to pick back up his original weapons from the time prior to his departure and make several modifications to them, with the intention of using them in tandem with Lucky 7 and the slot machine.
★ COMBAT NOTES
WEAPONS
Chrohn's weapons for the combatting of grimm and other hunter related duties happens to be a fairly large 2 handed sword and a waist mounted, miniature slot machine that dispenses multi colored poker chips. The sword has been ever so graciously dubbedLucky 7, while the miniature poker chip dispenser was creatively named, the Infinite Improbability Drive.
Lucky 7, as previously stated, is a rather large two handed sword, yet despite its massive size Chrohn can wield it single handedly if he wanted to. This is not due to some abnormal human strength from Crow's end, but rather because he purposely made the blade out of some super light yet durable material. Given this does mean that it cannot hold up as well against some of the heavier weapons that it may come into contact with assuming that they also have a similar level of durability. Regrettably, whilst in the process of making Lucky 7, it ended up coming out rather front heavy , explaining the rather weird placement of the handle.
The side of Lucky 7 is adorned with what could be seen as a coin receiver, however while close, this is actually a mechanism that registers the color of the poker chips that have been inserted (with a Max of 3 at a given time per pull of the lever that is situated next to said poker chip receiver). The next set of adornments located near the tip of the sword and sporadically down the blade are Chip Vents which disperse the results of whatever combinations he manages to pull out of the slot machine. Aside from this, the sword is fairly curvy and otherwise undecorated.
Triple 7 Extraordinaire: Fatal Fury of Fire
When 3 Red chips are rolled and slotted consecutively this wonderful, fiery hellscape of a form will occur. The blade super heats itself and emits a small layer of super heated red dust based plasma around it, which leaves small trails of fire behind each slash. The added benefits of this combination would be the incredibly enhanced ability to slice through objects (cuz plasma), passive Fire based attacks, and cauterization. The drawbacks to this Limit, aside from the low chance that it will actually be drawn, are that the state itself is very short lived due to how powerful yet energy consuming it is staying active for only 10 seconds*, and that this limit, once worn off leaves the blade in a very brittle state**.
*It is possible to extend the duration of this 1/64 chance form by another 5 seconds, by fueling more aura into the weapon to access and utilize the remains of what might be left in the red poker chips in exchange for 10 AP.**
**Chrohn doesn't know this yet.
Moving on to Chrohn's other piece of equipment, the Infinite Improbability Drive. This piece of equipment, contrary to the name at hand, only has 64 different possible combinations: it is a slot machine, but it is still limited by what chips Crow has on him. The slot machine is a little cube with a lever on the face to the left of the main face where the chips are released and shown after the trigger is pulled. Chrohn pushes on the lever, which activates the slot machine, where each of the 3 rotating icons will quickly land on a randomly selected dust type of the four he has, which lead into his incredibly diverse battle style.
The poker chips are simple poker chips save for the fact that the colors that are seen are actually made of rather low grade dust crystals, as they are the cheapest and easiest to acquire. Chrohn uses 4 types of dust: Red Dust(Fire), Light Blue Dust(Ice), Yellow Dust(Electricity) and Violet Dust(Kinetic). When these are slotted into the Chip Receiver, the order is highly important. The first chip (1) determines the kind of attack that will be dealt, the second chip (2) determines the strength and the last chip (3) determines the element.
The Stats for the chips are as follows:
Fire:
(1) Explosion
(2) Heavy
(3) Fire
Ice
(1) Conical
(2) Moderate
(3) Ice
Electricity
(1) Shotgun
(2) Minimal Damage, but Stuns
(3) Electricity
Kinetic
(1) Shockwave
(2) Minor
(3) Non-elemental
There is an exception to the above rule, which is where Chrohn gets 3 of a single element in a row. (However I can't think of stuff for this at the moment so I will most likely come back and edit it assuming the idea is accepted once it happens ICly. I can easily scrap it if deemed too OP though.)
Crow doesn't really have a definite fighting style when it comes to using his sword and slot machine. For the most part, he just swings with just enough force to pull back in case he needs to attack in a different direction or block with the bland face of his sword. Mind, due to how front heavy the sword is, despite being fairly light, it is still rather difficult to keep up a constant stance or a pose. So Crow often ends up flowing about the battle field, keeping the blade in motion in an attempt to avoid this problem. It is also not uncommon for Crow to use the displaced center of balance to his advantage with heavy downward slashes, either single handedly or with both hands.
Now Crow is not super strong, nor is he terribly cunning, however he does have his moments, so he uses his ever changing arsenal of 'weapons' with the poker chips to his advantage or as much as he can at least. He knows the colors that happen to be in the Slot Machine, but seeing as it takes too much time to look at the chips and order them in a way that he likes, and as such Chrohn never really looks at the chips as they are dispensed and loaded into the sword.
(2 other OOC notes, 1, I will probably use a dice rolling system to determine the outcome of his slot machine rolls and go with whatever comes my way, and second. He doesn't start off with a weapon, this is actually going to be his weapon once he gets recruited into Beacon)
Andromeda Alpha: Andromeda Alpha is the pair of gauntlets that Chrohn used during his initial run through Vytal. Originally they were simply black and gray gauntlets that had violet dust studded knuckles. However, now after some intensive modifications due to size constraints and a difference of ideals, the base concept is the same, but now Andromeda has some more specialized functions.
The modified form of Andromeda Alpha which Chrohn now uses bears a color scheme that is akin to the original, albeit with a few minor changes in color for bolts and screws that hold the gauntlets together and keep it functional. However, aside from the base weapon type and color scheme, the weapon altogether looks incredibly different from the original Andromeda0 (read Andromeda Naught).
The weapon itself is contrived of concepts from a more advanced line of Physics, and the general concept of gravitational pull, all combined with good, old fashioned hand to hand combat. The appearance of A.A (I got really tired of typing out the full name, that is a really long full name to type out, so I'm shortening it to A.A.) is akin to that of a "standard" full metal set of gauntlets for the most part, save for how it slopes outward to a point as it gets closer to the elbows and the extensive additions made towards the actual hands of the Gauntlets. On the back of each hand bears a strong resemblance to the original idea that A.Naught had, except put more into line with the physics of added momentum, that is further augmented with dust. The back of each hand holds a piston of sorts that connects to a mechanism that lines up with each knuckle of the gauntlet, with two studs. In the mechanism lined with the knuckles, lay a covered compartment that houses violet dust(in liquid form) capsules, that are used to boost the momentum even more behind the piston powered punches. Each capsule can easily last 4-5 punches each, though Chrohn can turn off Dust use to conserve dust if reserves are low. The pistons however, are active with every punch.
However, this is not where the fun ends; this is where the inspiration of gravity manipulation from various celestial bodies comes into play; within the palms of each gauntlet lay 3 separated crystals of Gravity based dust that fall along the natural spaces within the hand, allowing for the maximum maneuverability of the hand while also maintaining the defense and utility of hand based armor. There are multiple purposes behind his decision to use gravity dust. The first is the manipulation of himself, and his own arms, adding gravity and weight behind his punches even more so than what has already been added. There is also how it makes his open and close handed methods of fighting as he can slightly manipulate opponents' weights to alter the trajectory of what will ultimately be hit, if at all. It's also wonderful when something is just out of his reach, and Chrohn doesn't feel like moving those extra twelve inches. The maximum range of his use of Gravity dust is a standard 1 to 2 feet on average, without adding more aura to fuel a stronger gravitational pull or increase the range at which he can manipulate gravity. The degree to which he can manipulate said gravity is fairly minor, as he can only slightly alter the effects of gravity by a small factor. AP Calculations: Fueling stronger range (5AP per approximate meter). He doesn't know how to generate a stronger pull at this time.
Chrohn's use of this weapon does not exactly fall under a specific category of fighting. From a glance, it seems to derive primarily from boxing, but in reality it simply takes from a bit of everything, from the stances of boxing to the fluid motions now derived and honed from his sword fighting, with a large majority of the fighting style grabbing bits and pieces from the incredibly vague concept of street fighting. To narrow it down, thought, Street fighting when used with Chrohn refers to his use of the environment around him, and almost anything he can get his hands on (See Ep.4.) This ranges from his hands, to a potentially nearby stopsign, to even the limp bodies of his opponents, if he can manage.
MISC.
Chrohn’s Hoverboard from his previous time at Vytal. It's just suited for his current size after a few modifications. It's made from using Black Dust to repel the board, and Chrohnz by extension, up from the ground. The rear of the board has a small scale thruster to propel the board forward while the face has grip and several straps to keep Crow on while blazing through the town at high speeds. There also happen to be handles on the side of the board for securing a handle on the board. Most of the controls are operated through the rider's feet and applying pressure at various points of the standing face of the board.
His slot machine, the Infinite Improbability Drive, holds 12 of each chip, and Chrohn usually has a spare case of chips on one of the inside pockets of his jacket.
Though forgotten by Chrohn himself due to a year of it's lack of use, and coincidentally most people who've been around him, Crow is fairly adept when it comes to hand to hand fighting, paired with his use of the environment around him to take on his opponent. Though lacking a specific style, the way he fights is fairly utilitarian, with no real distinct features aside from how effective it usually seems to be.
To start, Chrohn's aura does not seem to have a defined shape though it is fairly free flowing almost like a cloud. The feelings it gives off are not terribly overwhelming, nor are they able to truly be ignored. His aura seems to exude a feeling that would best be described a blanket of spine tingling chills and a slight tightness of the chest, akin to what most people feel when they start to experience a panic attack or are completely submerged into the unknown.
However, despite the feelings his aura brings about and how his semblance works, Chrohn actually named his aura off of its coloration. That is the aura's black, empty, translucent coloring, speckled with little white lights here and there that fill the volume that that his aura seems to take up. As Chrohn sees it, his aura and semblance is aptly named, "Starry Night".
His aura seems to have the First Aid Aura Ability, and it uses up 4 aura per use, as Chrohn is proficient in using his aura's abilities, but he is far from mastering them.
Starry Night
The semblance is named by Chrohn to be "Starry Night", but by it's abilities, Chrohn also acknowledges the name of "Absolute Zero Field". The use of this field allows no movement in it's use, allowing Chrohn to drop the area surrounding his body to absolute zero temperatures, or near absolute temperatures with Chrohn's body protected for the most part. The Absolute Zero Field is used as a shield, as at Absolute Zero, all heat leaves objects as kinetic energy comes to a halt, making this perfect for blocking almost all oncoming attacks, regardless of the nature. This is used almost exclusively as a defensive measure though anyone caught in the field's 3 foot radius surrounding Crow's body would be in for a world of pain as they experience a potential shock with frostbite or freezing almost immediately setting in, given if his opponents happen to be aura users, they'll experience a sizable speed de-buff, with the initial effects listed only occurring after elongated exposure. Chrohn can, with little to no sideffects, hold up the field for about five seconds, but after those five seconds frostbite starts to sink in. The use of his semblance causes Crow's aura to glow and flare up. Now, as effective as this ability is, it is not without its drawbacks. To start, elongated use causes Chrohn to start experiencing frost bite, and if continued, consecutive use is in occurrence, his body will literally start freezing up, on top of the fatigue that is common with the use of one's spiritual abilities.
It costs 20 aura to use Chrohn's semblance, due to how powerful, yet draining it is.
WEAPONS
Chrohn's weapons for the combatting of grimm and other hunter related duties happens to be a fairly large 2 handed sword and a waist mounted, miniature slot machine that dispenses multi colored poker chips. The sword has been ever so graciously dubbedLucky 7, while the miniature poker chip dispenser was creatively named, the Infinite Improbability Drive.
Lucky 7, as previously stated, is a rather large two handed sword, yet despite its massive size Chrohn can wield it single handedly if he wanted to. This is not due to some abnormal human strength from Crow's end, but rather because he purposely made the blade out of some super light yet durable material. Given this does mean that it cannot hold up as well against some of the heavier weapons that it may come into contact with assuming that they also have a similar level of durability. Regrettably, whilst in the process of making Lucky 7, it ended up coming out rather front heavy , explaining the rather weird placement of the handle.
The side of Lucky 7 is adorned with what could be seen as a coin receiver, however while close, this is actually a mechanism that registers the color of the poker chips that have been inserted (with a Max of 3 at a given time per pull of the lever that is situated next to said poker chip receiver). The next set of adornments located near the tip of the sword and sporadically down the blade are Chip Vents which disperse the results of whatever combinations he manages to pull out of the slot machine. Aside from this, the sword is fairly curvy and otherwise undecorated.
Triple 7 Extraordinaire: Fatal Fury of Fire
When 3 Red chips are rolled and slotted consecutively this wonderful, fiery hellscape of a form will occur. The blade super heats itself and emits a small layer of super heated red dust based plasma around it, which leaves small trails of fire behind each slash. The added benefits of this combination would be the incredibly enhanced ability to slice through objects (cuz plasma), passive Fire based attacks, and cauterization. The drawbacks to this Limit, aside from the low chance that it will actually be drawn, are that the state itself is very short lived due to how powerful yet energy consuming it is staying active for only 10 seconds*, and that this limit, once worn off leaves the blade in a very brittle state**.
*It is possible to extend the duration of this 1/64 chance form by another 5 seconds, by fueling more aura into the weapon to access and utilize the remains of what might be left in the red poker chips in exchange for 10 AP.**
**Chrohn doesn't know this yet.
Moving on to Chrohn's other piece of equipment, the Infinite Improbability Drive. This piece of equipment, contrary to the name at hand, only has 64 different possible combinations: it is a slot machine, but it is still limited by what chips Crow has on him. The slot machine is a little cube with a lever on the face to the left of the main face where the chips are released and shown after the trigger is pulled. Chrohn pushes on the lever, which activates the slot machine, where each of the 3 rotating icons will quickly land on a randomly selected dust type of the four he has, which lead into his incredibly diverse battle style.
The poker chips are simple poker chips save for the fact that the colors that are seen are actually made of rather low grade dust crystals, as they are the cheapest and easiest to acquire. Chrohn uses 4 types of dust: Red Dust(Fire), Light Blue Dust(Ice), Yellow Dust(Electricity) and Violet Dust(Kinetic). When these are slotted into the Chip Receiver, the order is highly important. The first chip (1) determines the kind of attack that will be dealt, the second chip (2) determines the strength and the last chip (3) determines the element.
The Stats for the chips are as follows:
Fire:
(1) Explosion
(2) Heavy
(3) Fire
Ice
(1) Conical
(2) Moderate
(3) Ice
Electricity
(1) Shotgun
(2) Minimal Damage, but Stuns
(3) Electricity
Kinetic
(1) Shockwave
(2) Minor
(3) Non-elemental
There is an exception to the above rule, which is where Chrohn gets 3 of a single element in a row. (However I can't think of stuff for this at the moment so I will most likely come back and edit it assuming the idea is accepted once it happens ICly. I can easily scrap it if deemed too OP though.)
Crow doesn't really have a definite fighting style when it comes to using his sword and slot machine. For the most part, he just swings with just enough force to pull back in case he needs to attack in a different direction or block with the bland face of his sword. Mind, due to how front heavy the sword is, despite being fairly light, it is still rather difficult to keep up a constant stance or a pose. So Crow often ends up flowing about the battle field, keeping the blade in motion in an attempt to avoid this problem. It is also not uncommon for Crow to use the displaced center of balance to his advantage with heavy downward slashes, either single handedly or with both hands.
Now Crow is not super strong, nor is he terribly cunning, however he does have his moments, so he uses his ever changing arsenal of 'weapons' with the poker chips to his advantage or as much as he can at least. He knows the colors that happen to be in the Slot Machine, but seeing as it takes too much time to look at the chips and order them in a way that he likes, and as such Chrohn never really looks at the chips as they are dispensed and loaded into the sword.
(2 other OOC notes, 1, I will probably use a dice rolling system to determine the outcome of his slot machine rolls and go with whatever comes my way, and second. He doesn't start off with a weapon, this is actually going to be his weapon once he gets recruited into Beacon)
Andromeda Alpha: Andromeda Alpha is the pair of gauntlets that Chrohn used during his initial run through Vytal. Originally they were simply black and gray gauntlets that had violet dust studded knuckles. However, now after some intensive modifications due to size constraints and a difference of ideals, the base concept is the same, but now Andromeda has some more specialized functions.
The modified form of Andromeda Alpha which Chrohn now uses bears a color scheme that is akin to the original, albeit with a few minor changes in color for bolts and screws that hold the gauntlets together and keep it functional. However, aside from the base weapon type and color scheme, the weapon altogether looks incredibly different from the original Andromeda0 (read Andromeda Naught).
The weapon itself is contrived of concepts from a more advanced line of Physics, and the general concept of gravitational pull, all combined with good, old fashioned hand to hand combat. The appearance of A.A (I got really tired of typing out the full name, that is a really long full name to type out, so I'm shortening it to A.A.) is akin to that of a "standard" full metal set of gauntlets for the most part, save for how it slopes outward to a point as it gets closer to the elbows and the extensive additions made towards the actual hands of the Gauntlets. On the back of each hand bears a strong resemblance to the original idea that A.Naught had, except put more into line with the physics of added momentum, that is further augmented with dust. The back of each hand holds a piston of sorts that connects to a mechanism that lines up with each knuckle of the gauntlet, with two studs. In the mechanism lined with the knuckles, lay a covered compartment that houses violet dust(in liquid form) capsules, that are used to boost the momentum even more behind the piston powered punches. Each capsule can easily last 4-5 punches each, though Chrohn can turn off Dust use to conserve dust if reserves are low. The pistons however, are active with every punch.
However, this is not where the fun ends; this is where the inspiration of gravity manipulation from various celestial bodies comes into play; within the palms of each gauntlet lay 3 separated crystals of Gravity based dust that fall along the natural spaces within the hand, allowing for the maximum maneuverability of the hand while also maintaining the defense and utility of hand based armor. There are multiple purposes behind his decision to use gravity dust. The first is the manipulation of himself, and his own arms, adding gravity and weight behind his punches even more so than what has already been added. There is also how it makes his open and close handed methods of fighting as he can slightly manipulate opponents' weights to alter the trajectory of what will ultimately be hit, if at all. It's also wonderful when something is just out of his reach, and Chrohn doesn't feel like moving those extra twelve inches. The maximum range of his use of Gravity dust is a standard 1 to 2 feet on average, without adding more aura to fuel a stronger gravitational pull or increase the range at which he can manipulate gravity. The degree to which he can manipulate said gravity is fairly minor, as he can only slightly alter the effects of gravity by a small factor. AP Calculations: Fueling stronger range (5AP per approximate meter). He doesn't know how to generate a stronger pull at this time.
Chrohn's use of this weapon does not exactly fall under a specific category of fighting. From a glance, it seems to derive primarily from boxing, but in reality it simply takes from a bit of everything, from the stances of boxing to the fluid motions now derived and honed from his sword fighting, with a large majority of the fighting style grabbing bits and pieces from the incredibly vague concept of street fighting. To narrow it down, thought, Street fighting when used with Chrohn refers to his use of the environment around him, and almost anything he can get his hands on (See Ep.4.) This ranges from his hands, to a potentially nearby stopsign, to even the limp bodies of his opponents, if he can manage.
MISC.
Chrohn’s Hoverboard from his previous time at Vytal. It's just suited for his current size after a few modifications. It's made from using Black Dust to repel the board, and Chrohnz by extension, up from the ground. The rear of the board has a small scale thruster to propel the board forward while the face has grip and several straps to keep Crow on while blazing through the town at high speeds. There also happen to be handles on the side of the board for securing a handle on the board. Most of the controls are operated through the rider's feet and applying pressure at various points of the standing face of the board.
His slot machine, the Infinite Improbability Drive, holds 12 of each chip, and Chrohn usually has a spare case of chips on one of the inside pockets of his jacket.
Though forgotten by Chrohn himself due to a year of it's lack of use, and coincidentally most people who've been around him, Crow is fairly adept when it comes to hand to hand fighting, paired with his use of the environment around him to take on his opponent. Though lacking a specific style, the way he fights is fairly utilitarian, with no real distinct features aside from how effective it usually seems to be.
AURA
To start, Chrohn's aura does not seem to have a defined shape though it is fairly free flowing almost like a cloud. The feelings it gives off are not terribly overwhelming, nor are they able to truly be ignored. His aura seems to exude a feeling that would best be described a blanket of spine tingling chills and a slight tightness of the chest, akin to what most people feel when they start to experience a panic attack or are completely submerged into the unknown.
However, despite the feelings his aura brings about and how his semblance works, Chrohn actually named his aura off of its coloration. That is the aura's black, empty, translucent coloring, speckled with little white lights here and there that fill the volume that that his aura seems to take up. As Chrohn sees it, his aura and semblance is aptly named, "Starry Night".
His aura seems to have the First Aid Aura Ability, and it uses up 4 aura per use, as Chrohn is proficient in using his aura's abilities, but he is far from mastering them.
SEMBLANCE
Starry Night
The semblance is named by Chrohn to be "Starry Night", but by it's abilities, Chrohn also acknowledges the name of "Absolute Zero Field". The use of this field allows no movement in it's use, allowing Chrohn to drop the area surrounding his body to absolute zero temperatures, or near absolute temperatures with Chrohn's body protected for the most part. The Absolute Zero Field is used as a shield, as at Absolute Zero, all heat leaves objects as kinetic energy comes to a halt, making this perfect for blocking almost all oncoming attacks, regardless of the nature. This is used almost exclusively as a defensive measure though anyone caught in the field's 3 foot radius surrounding Crow's body would be in for a world of pain as they experience a potential shock with frostbite or freezing almost immediately setting in, given if his opponents happen to be aura users, they'll experience a sizable speed de-buff, with the initial effects listed only occurring after elongated exposure. Chrohn can, with little to no sideffects, hold up the field for about five seconds, but after those five seconds frostbite starts to sink in. The use of his semblance causes Crow's aura to glow and flare up. Now, as effective as this ability is, it is not without its drawbacks. To start, elongated use causes Chrohn to start experiencing frost bite, and if continued, consecutive use is in occurrence, his body will literally start freezing up, on top of the fatigue that is common with the use of one's spiritual abilities.
It costs 20 aura to use Chrohn's semblance, due to how powerful, yet draining it is.
AURA POINTS: 135
Custom OC as Chrohn PLAYED BY Getterman
coded by electric of gangnam style