Post by Alice Cornell on Oct 10, 2016 19:23:58 GMT -6
PLAYED BY CELIA FORTY-ONE (41) OCTOBER (10) | FEMALE CRIMINAL (INFORMATION BROKER) HUMAN | |
ALICE CORNELL / CATHERINE MONTGOMERY |
★ APPEARANCE
Despite her age Alice looks deceptively young and spry, with round, smooth facial features, wild mint-green hair, a slender and unassuming frame, and large, vibrant eyes. She always presents herself in pristine condition, even in her eccentric style of clothing. Most commonly, she wears a dark green flower-print dress beneath a wide-cuffed amber jacket, both with frilly green trim, with simple black shoes and white shin-length socks. Ever-present on her head is a black sunhat with a yellow bow, which she seems to care for quite a bit. This is an outfit she wears everywhere and anywhere she goes, and it somehow never shows any sign of degradation. There are other outfits she may wear for specific occasions, and outfits she has for when she needs to move away and take on an alias, and entire other forms she can use for the same purpose, but those events are rare as of late. She claims that a great amount of care goes into maintaining her appearance, but nobody has ever seen her in anything less than perfect condition.
Despite her fairly innocent and unassuming appearance, her expressions betray her age and nature. Her vibrant green eyes hold none but the most subtle hints of any emotion, rarely changing at all. Her ever-present smile is simply that: a smile, empty of any sort of greater meaning or meant to convey any sort of emotion. It is not malicious, or mocking, or even confident, it is simply an empty smile - as much a shroud to the truth as the rest of her appearance.
However, this is only the default body generated by her semblance - the body of her deceased sister, forever trapped in the youth of her final few hours. Alice's real body, the body of the girl who was once known as Catherine Montgomery, before she disappeared forever, is in far worse shape than she would care to admit. Her body filled out in a slim, elegant figure, but her lack of care and effort put into it have left her true body a deathly pale despite the healthy density of her light musculature. Her eyes are bloodshot, sunken, lifeless orbs of magenta, framed perpetually by the wrinkled circles of those who suffer from severe insomnia. Her hair might have, at one point, been a well-maintained bob of pink, but now sits as a messy cascade of grayish-purple locks that reach all the way to the floor, having rarely been cut or brushed. On the rare occasions she wears any clothing in this form other than pajamas, it is usually a long, white sundress with no decoration, though she will not wear any shoes with it. Her old outfit from her days at the academy still fits, but she refuses to wear it.
★ PERSONALITY
★ HISTORY
In Cela, just outside the Monastery, the twin sisters Alicia and Catherine Montgomery were born on the same day to the same parents, mere minutes apart. Under the strain of such an ordeal, their mother died shortly after their birth, leaving their father to care for them by himself. He was a poor farmer, and could not give his daughters the good life they deserved, and so he requested help with their care from the Monastery. As he tended the fields by day, his daughters would live, eat, and learn there, and when sundown came, he would come to pick them up and bring them home. There was not a lot of time that he was able to spend with his children, but the three of them were happy nonetheless.
When the two of them were still young, the sisters bore witness to their first ever Grimm. A flock of Krahe had somehow found their way near Cela, though nobody knew how. A Hunter was dispatched to deal with them before they got too far, but it was still a sight to behold for those in the settlement. The two bore witness to the sight of the powerful man fighting off the flock of great dark shapes, slicing and shooting them down as if merely swatting flies. Alicia in particular was enamored with the fight, and went on for days afterwards about how incredible the Huntsman was, and how much she wanted to be "just like him!" Catherine entertained her little sister's little fantasies, even into their later years as they began to learn more and more at the Monastery together.
As they began to grow older, their father became horribly ill. Though the settlement could get medicine and care quite easily, the strain of the man's job had left him in a grave state, and his lack of funds limited his options. His daughters stayed with him day and night for many weeks, caring for him as best as a pair of children could, but in the end it was not enough. On the eve of their tenth birthday, their father passed away in his sleep.
The two continued their life in the care of the Monastery, burying their father beneath the large oak that overlooked their house on the farm, selling off the farmland and livestock to whomever would buy, and moving their few belongings to the Monastery. Alicia grieved. Catherine comforted her sister. The two of them learned the power that Aura held, Alicia more driven than ever before to become a Huntress, and Catherine not willing to lose her sister as she had her father. The two entered Vytal together years later, poor, weaponless, but skilled in the use of aura on a level that even more experienced underclassmen could not match. The weapons they acquired during their time there were used and worn, but it was all they could get their hands on.
Despite their disadvantages, the twins excelled in school. Even without the Aura training, the monks at home had taught them much - and this only paved the way for their further success. In partnership, they were separated, though they fought together in spirit. Alicia was partnered off a young man named Calum Hale, a boy with a bright outlook and somewhat of a clumsy streak, but a good heart. Catherine was paired off with a cold-eyed boy named Ivory Rhodes, a former street rat with attitude problems and a serious grudge, though against whom, she could not tell. Alicia and her partner got along quite well, while Catherine and her partner only managed to push one another away at first with their conflicting yet similar personalities.
Alicia discovered her semblance in her sophomore year - and it terrified her like nothing else ever had. A peculiar force of will that she had summoned up from nowhere to save her partner from certain doom at the fangs of a large Barghest. The raw power she used shredded the beast to pieces, but unfortunately her partner was caught in the crossfire, and lost his arm and left eye. Alicia said again and again, teary-eyed and pleading, that it was an accident. Catherine believed her. Nobody else did. Her sister was ostracized by others, even most of the teachers would avoid or glare at her. She didn't blame them. Catherine did it for her.
Catherine trained harder than she ever had. While Alicia carried on with her life, allowing others to shame and spit venom at her for harm she never meant to cause, Catherine saw her sister struggling. As the people around them saw fit to hate her to her core, Catherine saw her sister smiling and carrying on as though it did not pain her to be hated so severely. Catherine had become a huntress to protect her sister from harm - and if that threat should come from those she should consider colleagues and mentors, then so be it. Her skills hardened, her senses sharpened, her aura grew stronger.
She and Ivory bickered often and fought as though they were filled with nothing but seething resentment for one another, despite the fact that they knew absolutely nothing about each other. Through counselling, the two were paired off with another duo, a young swordsman named William, and a tall martial artist that went by Minette, who were also undergoing similar problems. Twice a month, the four were required to operate on a mission together under the guidance of a teacher, a mission just outside their skill range that would force them to work closely together. In addition, they would go to a counselling session once a week individually, and then again as a group at the end of the month.
Somehow, it worked. Catherine became warmer and started to open up to Ivory, who in turn began to respect her. William and Minette sorted out their own issues privately, but the four of them bonded as friends on their outings, continuing to work together late into their years spent at Vytal. As Catherine made friends, Alicia was introduced to them. Though initially they were concerned, and even fearful, the group accepted her as an unofficial fifth member, while her partner remained in the hospital and a new partner could not be found. For a time, all was well.
Senior year came, and with it came harder missions and stricter schedules. Team CRWM, the group of four friends ultimately led by Catherine, headed out on a mission as Alicia, her new partner, and another pair all went off on another mission elsewhere. Before they left, Catherine and Alicia had a private talk. Catherine was scared for her sister, because this would be one of only a few instances where they would be apart for an extended period, and she didn't trust Alicia's teammates. Alicia told her not to worry. Jokingly, Alicia made a deal with Catherine - the last one to come back from their mission would buy the other dinner. They shook on it, and their eyes met. A simple, intimate sign between the two of them, a way of silently wishing the other luck Catherine slept well on the flight out.
Catherine and her team returned after two days, their mission having been an overwhelming success with few problems. Alicia had not yet returned, and Catherine found herself a bit excited at the prospect of having earned a second victory that day. Still...while concerned, Catherine was not worried. Her sister was strong, and could take care of herself. After four days, worry set in. No news came until the fifth day, when her team returned without her, carrying the words that would haunt her for the rest of her life.
"Alicia is dead."
She went to the graduation ceremony, but did not stay for long afterwards. Ivory tried to contact her, but she did not answer. Minette tried to search the grounds for her, but she could not be found. William used his connections to see if anyone had seen her leave, but nobody had.
On that day, Catherine Montgomery ceased to exist.
Just as it had begun to burn brighter and stronger than it ever had before, the final light in her life was abruptly and violently extinguished. The girl who had once been, but no longer was Catherine Montgomery, fled to Setek. In her haste and despair, she had wanted to leave Vytal, to leave her life, to go somewhere, anywhere that wouldn't remind her of her past life. As she sat in the cheap hotel room she had rented on the edge of the city, she stared into the mirror. The tear-streaked face of her sister stared back at her, a fire burning in her eyes. She had taken on the body, the voice, of Alicia. Her semblance had made itself known in the cruelest possible way. She took on her sister's form, taking on an alias and altering her clothing and speech pattern, and she took on missions in the nation. She kept a low profile, earning enough money to live, the pain of her loss and her inability to properly process it slowly eating away at her day after day.
Four years later, when she was 25, she met a woman named Giselle. Like her, Giselle was a Huntress who was here due to "circumstances beyond [her] control," buying time. The two went on missions together, and the girl who had once been Catherine became known as "Alice Cornell." The two were a bit cold to one another, neither willing to give in and give the other any sort of information, but understanding the value of a partner. Giselle was outgoing, but arrogant and abrasive, to the point that few people would even talk to her - not that she really minded. One night, on a whim, the two played chess. Giselle fancied herself a tactician, as her weapon and semblance had no direct offensive value and she herself had no real physical strength, instead relying on misdirection and entrapment to defeat her foes. She was gruesomely efficient in her fighting, and knew things like chess as almost second nature. Alice beat her handily. Her pride wounded, Giselle demanded a rematch, insisting that Alice must have cheated somehow when she wasn't looking. Again they played. Again Giselle lost. Again she demanded a rematch, and again and again she was beaten.
Out of petty rage, Giselle challenge Alice to a fight outside the city, amid a group of dead and dying trees a short distance away from the eastern border. It would give her an advantage to have such a closed space with so many obstacles. Alice agreed, and they met there the next morning. More easily than even the chess match, Alice defeated her. Her pride shattered, Giselle simply broke, accepting that Alice was better than her at what she herself was best at, and resigning herself to irrelevance. Alice disagreed with the sentiment. An offer was made.
"Serve me, and I will teach you what true power is."
Alice trained Giselle into unquestioning obedience and immense power over the course of their relationship, and the two set out on reaching Alice's goal - track down her sister's former team. Months and months of planning and work, bribes, favors, murders, espionage of all kinds, and Alice was finally able to round up the three Hunters with Giselle's help. Wearing the face and speaking with the voice of the girl they had allowed to die was a way to torment them, and as she interrogated them, one cracked and spilled everything.
The mission had not been a fluke - Alicia's death had been planned. By them. The girl on the team was Calum Hale's sister, and she wanted revenge against Alicia for what she did to her brother. The other two were roped into it because they were afraid Alicia would do the same to them if they went on the mission as a group. At the start of the mission, as they approached the nest of Nightstalkers they had been sent to take out, the three had stripped her of her weapon and pushed her head-first into the pit, unarmed and dizzy from the fall. Her semblance wasn't able to save her, and she was ripped apart, the Grimm fueled further by her fear and her betrayal.
Alice was very proud of what she did to them afterwards. A lesser person would have seen such an action as monstrous beyond all belief, but Alice saw it as what it was - justice. They had fed her sister to the Grimm, and so she did the same. The Deatheater that claimed them was especially happy. For some reason, it didn't even attempt to attack her and Giselle, content with just three bodies in its stomach for now. It gave her the push she needed to realize her true goal, to "cleanse" this world, the world that had so cruelly taken f her the one thing she held dearest, for no other reason than because they had feared it. For several years, the duo spent their days working at this goal. Giselle's loyalty was cemented by a particularly personal case, the revenge she had sought against the man that had dishonored her family line by tainting and stealing away her own sister. Alice had known who the man was, and it was someone she had known. Someone she had even once called a friend. But she didn't care - Giselle's story had proved to her that he and his were just as vile creatures as everyone else.
As they went on, Alice began to build a network, uncovering the mechanics of her semblance bit by bit, and using the disguising power to her advantage. As she went on missions, she would take on other forms when she went out to other lands. She would silently dispose of whomever's form she happened to take before going in on the mission, and would usually revert to her default form while carrying out the mission. The time spent in towns and around other people gave her ample opportunity to collect information on current events, public opinion, and a multitude of other useful tidbits of information - along with a host of smaller, more personal details. As she continued to develop her skill as a deadly warrior, so to did she develop her skill as a shapeshifter and assassin. As she traveled, and met more and more people, she began to build up a reputation among the underground. Nobody knew for sure what she looked like, but they knew her name, at least. She was someone who could get any info, steal any item, or kill any person you needed to - for the right price. The great legends were spoken of her in all circles of irreputable folk, they said that, to find her, you need only talk to her proxy - a woman with ice-blue eyes and hair the color of polished steel.
Many years into her journey, she met a girl on the streets of Pinnacle. She was a thin, filthy girl dressed in rags and armed with a gun. She attempted to mug the two, believing they were easy targets. Alice struck her down as though she was nothing, but the girl did not relent in her assault. Every time she stood back up, Alice struck her down again, only for her to stand back up. Even as she struggled, her ribs broken and her eye swollen shut, still the girl tried. A fire burned in her eyes, fierce and violent - the rage of someone who is not afraid of death. Alice grabbed the girl by the throat and lifted her into the air, where she thrashed about, eager to continue the fight. Alice merely shook her head, and looked the girl in her crimson eyes.
"I'd like to make you an offer."
The girl was named Lucia Castellanos, the daughter of a dying mother and a father who blamed her for it. She would not go into detail about what transpired to cause her to run off, but she didn't need to. Alice understood the pain that comes with surrounding oneself with negativity. Though Giselle was averse to the idea, Alice brought the girl in and mentored her. Some years later, after news of her mother's passing reached them, Alice and Giselle assisted Lucia with the murder of her father - and her loyalty was made apparent as a result.
Now, Alice and her partners spend their days travelling worldwide, Alice using her semblance to make deals with unsuspecting people in order to curry favor and spy on their affairs, slowly building a network of information and disguises she can use to access anyone and everyone she would need to - and Giselle and Lucia tying up loose ends, unquestioningly serving the woman they call "mistress."
Despite her age Alice looks deceptively young and spry, with round, smooth facial features, wild mint-green hair, a slender and unassuming frame, and large, vibrant eyes. She always presents herself in pristine condition, even in her eccentric style of clothing. Most commonly, she wears a dark green flower-print dress beneath a wide-cuffed amber jacket, both with frilly green trim, with simple black shoes and white shin-length socks. Ever-present on her head is a black sunhat with a yellow bow, which she seems to care for quite a bit. This is an outfit she wears everywhere and anywhere she goes, and it somehow never shows any sign of degradation. There are other outfits she may wear for specific occasions, and outfits she has for when she needs to move away and take on an alias, and entire other forms she can use for the same purpose, but those events are rare as of late. She claims that a great amount of care goes into maintaining her appearance, but nobody has ever seen her in anything less than perfect condition.
Despite her fairly innocent and unassuming appearance, her expressions betray her age and nature. Her vibrant green eyes hold none but the most subtle hints of any emotion, rarely changing at all. Her ever-present smile is simply that: a smile, empty of any sort of greater meaning or meant to convey any sort of emotion. It is not malicious, or mocking, or even confident, it is simply an empty smile - as much a shroud to the truth as the rest of her appearance.
However, this is only the default body generated by her semblance - the body of her deceased sister, forever trapped in the youth of her final few hours. Alice's real body, the body of the girl who was once known as Catherine Montgomery, before she disappeared forever, is in far worse shape than she would care to admit. Her body filled out in a slim, elegant figure, but her lack of care and effort put into it have left her true body a deathly pale despite the healthy density of her light musculature. Her eyes are bloodshot, sunken, lifeless orbs of magenta, framed perpetually by the wrinkled circles of those who suffer from severe insomnia. Her hair might have, at one point, been a well-maintained bob of pink, but now sits as a messy cascade of grayish-purple locks that reach all the way to the floor, having rarely been cut or brushed. On the rare occasions she wears any clothing in this form other than pajamas, it is usually a long, white sundress with no decoration, though she will not wear any shoes with it. Her old outfit from her days at the academy still fits, but she refuses to wear it.
★ PERSONALITY
POSITIVE - Understanding - Open-minded - Curious - Wise - Perceptive | NEGATIVE - Selfish - Insensitive - Abusive - Cruel - Idealistic |
★ HISTORY
In Cela, just outside the Monastery, the twin sisters Alicia and Catherine Montgomery were born on the same day to the same parents, mere minutes apart. Under the strain of such an ordeal, their mother died shortly after their birth, leaving their father to care for them by himself. He was a poor farmer, and could not give his daughters the good life they deserved, and so he requested help with their care from the Monastery. As he tended the fields by day, his daughters would live, eat, and learn there, and when sundown came, he would come to pick them up and bring them home. There was not a lot of time that he was able to spend with his children, but the three of them were happy nonetheless.
When the two of them were still young, the sisters bore witness to their first ever Grimm. A flock of Krahe had somehow found their way near Cela, though nobody knew how. A Hunter was dispatched to deal with them before they got too far, but it was still a sight to behold for those in the settlement. The two bore witness to the sight of the powerful man fighting off the flock of great dark shapes, slicing and shooting them down as if merely swatting flies. Alicia in particular was enamored with the fight, and went on for days afterwards about how incredible the Huntsman was, and how much she wanted to be "just like him!" Catherine entertained her little sister's little fantasies, even into their later years as they began to learn more and more at the Monastery together.
As they began to grow older, their father became horribly ill. Though the settlement could get medicine and care quite easily, the strain of the man's job had left him in a grave state, and his lack of funds limited his options. His daughters stayed with him day and night for many weeks, caring for him as best as a pair of children could, but in the end it was not enough. On the eve of their tenth birthday, their father passed away in his sleep.
The two continued their life in the care of the Monastery, burying their father beneath the large oak that overlooked their house on the farm, selling off the farmland and livestock to whomever would buy, and moving their few belongings to the Monastery. Alicia grieved. Catherine comforted her sister. The two of them learned the power that Aura held, Alicia more driven than ever before to become a Huntress, and Catherine not willing to lose her sister as she had her father. The two entered Vytal together years later, poor, weaponless, but skilled in the use of aura on a level that even more experienced underclassmen could not match. The weapons they acquired during their time there were used and worn, but it was all they could get their hands on.
Despite their disadvantages, the twins excelled in school. Even without the Aura training, the monks at home had taught them much - and this only paved the way for their further success. In partnership, they were separated, though they fought together in spirit. Alicia was partnered off a young man named Calum Hale, a boy with a bright outlook and somewhat of a clumsy streak, but a good heart. Catherine was paired off with a cold-eyed boy named Ivory Rhodes, a former street rat with attitude problems and a serious grudge, though against whom, she could not tell. Alicia and her partner got along quite well, while Catherine and her partner only managed to push one another away at first with their conflicting yet similar personalities.
Alicia discovered her semblance in her sophomore year - and it terrified her like nothing else ever had. A peculiar force of will that she had summoned up from nowhere to save her partner from certain doom at the fangs of a large Barghest. The raw power she used shredded the beast to pieces, but unfortunately her partner was caught in the crossfire, and lost his arm and left eye. Alicia said again and again, teary-eyed and pleading, that it was an accident. Catherine believed her. Nobody else did. Her sister was ostracized by others, even most of the teachers would avoid or glare at her. She didn't blame them. Catherine did it for her.
Catherine trained harder than she ever had. While Alicia carried on with her life, allowing others to shame and spit venom at her for harm she never meant to cause, Catherine saw her sister struggling. As the people around them saw fit to hate her to her core, Catherine saw her sister smiling and carrying on as though it did not pain her to be hated so severely. Catherine had become a huntress to protect her sister from harm - and if that threat should come from those she should consider colleagues and mentors, then so be it. Her skills hardened, her senses sharpened, her aura grew stronger.
She and Ivory bickered often and fought as though they were filled with nothing but seething resentment for one another, despite the fact that they knew absolutely nothing about each other. Through counselling, the two were paired off with another duo, a young swordsman named William, and a tall martial artist that went by Minette, who were also undergoing similar problems. Twice a month, the four were required to operate on a mission together under the guidance of a teacher, a mission just outside their skill range that would force them to work closely together. In addition, they would go to a counselling session once a week individually, and then again as a group at the end of the month.
Somehow, it worked. Catherine became warmer and started to open up to Ivory, who in turn began to respect her. William and Minette sorted out their own issues privately, but the four of them bonded as friends on their outings, continuing to work together late into their years spent at Vytal. As Catherine made friends, Alicia was introduced to them. Though initially they were concerned, and even fearful, the group accepted her as an unofficial fifth member, while her partner remained in the hospital and a new partner could not be found. For a time, all was well.
Senior year came, and with it came harder missions and stricter schedules. Team CRWM, the group of four friends ultimately led by Catherine, headed out on a mission as Alicia, her new partner, and another pair all went off on another mission elsewhere. Before they left, Catherine and Alicia had a private talk. Catherine was scared for her sister, because this would be one of only a few instances where they would be apart for an extended period, and she didn't trust Alicia's teammates. Alicia told her not to worry. Jokingly, Alicia made a deal with Catherine - the last one to come back from their mission would buy the other dinner. They shook on it, and their eyes met. A simple, intimate sign between the two of them, a way of silently wishing the other luck Catherine slept well on the flight out.
Catherine and her team returned after two days, their mission having been an overwhelming success with few problems. Alicia had not yet returned, and Catherine found herself a bit excited at the prospect of having earned a second victory that day. Still...while concerned, Catherine was not worried. Her sister was strong, and could take care of herself. After four days, worry set in. No news came until the fifth day, when her team returned without her, carrying the words that would haunt her for the rest of her life.
"Alicia is dead."
She went to the graduation ceremony, but did not stay for long afterwards. Ivory tried to contact her, but she did not answer. Minette tried to search the grounds for her, but she could not be found. William used his connections to see if anyone had seen her leave, but nobody had.
On that day, Catherine Montgomery ceased to exist.
Just as it had begun to burn brighter and stronger than it ever had before, the final light in her life was abruptly and violently extinguished. The girl who had once been, but no longer was Catherine Montgomery, fled to Setek. In her haste and despair, she had wanted to leave Vytal, to leave her life, to go somewhere, anywhere that wouldn't remind her of her past life. As she sat in the cheap hotel room she had rented on the edge of the city, she stared into the mirror. The tear-streaked face of her sister stared back at her, a fire burning in her eyes. She had taken on the body, the voice, of Alicia. Her semblance had made itself known in the cruelest possible way. She took on her sister's form, taking on an alias and altering her clothing and speech pattern, and she took on missions in the nation. She kept a low profile, earning enough money to live, the pain of her loss and her inability to properly process it slowly eating away at her day after day.
Four years later, when she was 25, she met a woman named Giselle. Like her, Giselle was a Huntress who was here due to "circumstances beyond [her] control," buying time. The two went on missions together, and the girl who had once been Catherine became known as "Alice Cornell." The two were a bit cold to one another, neither willing to give in and give the other any sort of information, but understanding the value of a partner. Giselle was outgoing, but arrogant and abrasive, to the point that few people would even talk to her - not that she really minded. One night, on a whim, the two played chess. Giselle fancied herself a tactician, as her weapon and semblance had no direct offensive value and she herself had no real physical strength, instead relying on misdirection and entrapment to defeat her foes. She was gruesomely efficient in her fighting, and knew things like chess as almost second nature. Alice beat her handily. Her pride wounded, Giselle demanded a rematch, insisting that Alice must have cheated somehow when she wasn't looking. Again they played. Again Giselle lost. Again she demanded a rematch, and again and again she was beaten.
Out of petty rage, Giselle challenge Alice to a fight outside the city, amid a group of dead and dying trees a short distance away from the eastern border. It would give her an advantage to have such a closed space with so many obstacles. Alice agreed, and they met there the next morning. More easily than even the chess match, Alice defeated her. Her pride shattered, Giselle simply broke, accepting that Alice was better than her at what she herself was best at, and resigning herself to irrelevance. Alice disagreed with the sentiment. An offer was made.
"Serve me, and I will teach you what true power is."
Alice trained Giselle into unquestioning obedience and immense power over the course of their relationship, and the two set out on reaching Alice's goal - track down her sister's former team. Months and months of planning and work, bribes, favors, murders, espionage of all kinds, and Alice was finally able to round up the three Hunters with Giselle's help. Wearing the face and speaking with the voice of the girl they had allowed to die was a way to torment them, and as she interrogated them, one cracked and spilled everything.
The mission had not been a fluke - Alicia's death had been planned. By them. The girl on the team was Calum Hale's sister, and she wanted revenge against Alicia for what she did to her brother. The other two were roped into it because they were afraid Alicia would do the same to them if they went on the mission as a group. At the start of the mission, as they approached the nest of Nightstalkers they had been sent to take out, the three had stripped her of her weapon and pushed her head-first into the pit, unarmed and dizzy from the fall. Her semblance wasn't able to save her, and she was ripped apart, the Grimm fueled further by her fear and her betrayal.
Alice was very proud of what she did to them afterwards. A lesser person would have seen such an action as monstrous beyond all belief, but Alice saw it as what it was - justice. They had fed her sister to the Grimm, and so she did the same. The Deatheater that claimed them was especially happy. For some reason, it didn't even attempt to attack her and Giselle, content with just three bodies in its stomach for now. It gave her the push she needed to realize her true goal, to "cleanse" this world, the world that had so cruelly taken f her the one thing she held dearest, for no other reason than because they had feared it. For several years, the duo spent their days working at this goal. Giselle's loyalty was cemented by a particularly personal case, the revenge she had sought against the man that had dishonored her family line by tainting and stealing away her own sister. Alice had known who the man was, and it was someone she had known. Someone she had even once called a friend. But she didn't care - Giselle's story had proved to her that he and his were just as vile creatures as everyone else.
As they went on, Alice began to build a network, uncovering the mechanics of her semblance bit by bit, and using the disguising power to her advantage. As she went on missions, she would take on other forms when she went out to other lands. She would silently dispose of whomever's form she happened to take before going in on the mission, and would usually revert to her default form while carrying out the mission. The time spent in towns and around other people gave her ample opportunity to collect information on current events, public opinion, and a multitude of other useful tidbits of information - along with a host of smaller, more personal details. As she continued to develop her skill as a deadly warrior, so to did she develop her skill as a shapeshifter and assassin. As she traveled, and met more and more people, she began to build up a reputation among the underground. Nobody knew for sure what she looked like, but they knew her name, at least. She was someone who could get any info, steal any item, or kill any person you needed to - for the right price. The great legends were spoken of her in all circles of irreputable folk, they said that, to find her, you need only talk to her proxy - a woman with ice-blue eyes and hair the color of polished steel.
Many years into her journey, she met a girl on the streets of Pinnacle. She was a thin, filthy girl dressed in rags and armed with a gun. She attempted to mug the two, believing they were easy targets. Alice struck her down as though she was nothing, but the girl did not relent in her assault. Every time she stood back up, Alice struck her down again, only for her to stand back up. Even as she struggled, her ribs broken and her eye swollen shut, still the girl tried. A fire burned in her eyes, fierce and violent - the rage of someone who is not afraid of death. Alice grabbed the girl by the throat and lifted her into the air, where she thrashed about, eager to continue the fight. Alice merely shook her head, and looked the girl in her crimson eyes.
"I'd like to make you an offer."
The girl was named Lucia Castellanos, the daughter of a dying mother and a father who blamed her for it. She would not go into detail about what transpired to cause her to run off, but she didn't need to. Alice understood the pain that comes with surrounding oneself with negativity. Though Giselle was averse to the idea, Alice brought the girl in and mentored her. Some years later, after news of her mother's passing reached them, Alice and Giselle assisted Lucia with the murder of her father - and her loyalty was made apparent as a result.
Now, Alice and her partners spend their days travelling worldwide, Alice using her semblance to make deals with unsuspecting people in order to curry favor and spy on their affairs, slowly building a network of information and disguises she can use to access anyone and everyone she would need to - and Giselle and Lucia tying up loose ends, unquestioningly serving the woman they call "mistress."
★ COMBAT NOTES
WEAPONS
Alice's choice in weapon is simple, yet deadly. Paired with her quick and efficient fighting style, the weapon is rarely ever seen as more than flashes of silver and black to the eyes and mind.
Carried at her side at pretty much all times, "Wanderlust" is a simple tempered-steel straight blade cavalry saber in an undecorated, heavily reinforced black sheath made of unidentified materials. The sword itself is meticulously maintained, always sharp and shining no matter where and when it's used. It contains a compartment in the hilt for a dust cartridge, usually kinetic, that can propel the sword in the direction opposite that of where the blade is pointing when the trigger next to the handle is pulled. This along with her extended experience with the use of such a fast weapon allows her to slash, or even draw the blade from it's sheath, at incredible speed.
The sheath contains a similar containment unit for dust, which fires outwards from the sheath's locket when the trigger on the bottom of the locket is depressed - although this one is connected to an automatic-reload array of custom-made kinetic dust cartridges. To reload the sword's cartridge, Alice needs only to press the trigger on the blade when the cartridge is empty to eject it, and sheath the blade - the sheath will automatically reload another cartridge into the blade for her. The use of kinetic dust powder in her weapon allows her deliver incredibly fast attacks with very little windup, and allows her to quickly reposition her weapons if she finds herself in a bad spot.
MISC.
The sheath contains 14 cartridges, and the sword contains one. Each cartridge has enough dust for up to 5 consecutive half-second bursts. With her old Huntress equipment, she has several more "clips" of cartridges for her sheath that she keeps on a belt, but she no longer uses them. She doesn't need to.
In addition to that, Alice also has a set of anklets and bracelets with kinetic dust crystals embedded in them. Though she does not often need to use them, they are valuable tools that allow her to boost her reflexes and movement speed so that she can fully utilize the nature of her sword. Each band is a simple circle of silver, rounded for comfort, with four crystals equidistant from one another along the outer face. Each crystal contains enough power for five half-second bursts, similarly to her dust cartridges.
Within a small pocket on the inside of her hat, Alice keeps a single Void Dust crystal - small, rough, and uncut, which she never uses. She has never needed to do so.
The strained silence of an office waiting room, the scent of fresh printer ink and stale name-brand coffee lingers in the air. You shift uncomfortably, but the discomfort passes. You feel as though you are waiting for something you do not want to do, or someone that you do not quite know how to talk to. You are not nervous, no, but you are a bit...anxious. You feel as though this conversation will be far more important than it currently seems, but you do not know how that could come to be. Your throat is dry - a drink would be nice, but you don't remember if you brought one. You feel the warmth of fluorescent light beating down on you, the quiet hum of their electrical charge annoyingly buzzing beneath everything else you hear. In so many words, you feel out of place - wherever you are. The white of the lights casts everything in unnatural pigments, diluting their colors into washed-out tones that seem like a cheap replica compared to what they are meant to be.
Beneath all of this, you pick up the faint scent of...roses?
Astoundingly, Alice's aura has changed quite a bit as she has developed into the woman she is now. Her years at Vytal gave her a small set of skills she now uses for her various outings and missions. When using any sort of ability, the primary indication that she is doing so is a wisp of blue flame in her left eye.
Offensive Enhancement: 2 AP
Defensive Enhancement: 2 AP
Mending: 5-12 AP
Aura Unlocking: 200 AP
MASQUERADE
Alice is a woman of secrecy, misdirection, and blatant lies. She is a cold, calculating vixen who will use any advantage she can find against enemy and ally alike, all in an effort to selfishly use others as a stepping stone to reach her own goals. At the same time, though, she is undoubtedly a woman who hates herself - or at least, she hates who she used to be. In order to escape "herself", she remains almost perpetually in the form of another person.
"Masquerade" is her unique semblance, giving her the ability to take on the appearance, voice, and weaponry of anyone she makes eye contact with, and paired with her honed skills of espionage, evaluation, and emulation of personality, allows her to effectively pose as other people. There is a cost to acquire new forms, a cost to take on an initial form, and a cost to maintain forms, though she is used to the default form she uses and can use it with a lowered drain on her aura. Although her semblance in and of itself has no real offensive value, as she cannot use the semblances of people she imitates and can only use their weapon with the degree of skill and wisdom that she herself has, it would be wrong to say that that it has no combat applications. Alice plays mind games with the people she fights, and really just people in general, and haunting them with the figures of people from their forgotten pasts can do a lot to someone.
That isn't to say she only uses it for combat, to do so would be a waste. Alice uses her semblance to pose as others mainly for the purpose of gathering information and building a network of contacts, followers, and debtors. When the semblance takes in a new form, the only visual indication that it has triggered is a small sparkle in her left eye, not too different than when she activates her aura.
Any forms she uses are forever stuck in whatever condition they were in when she acquired them, though she can change the condition of the form by acquiring them again. She can only have one iteration of each person.
Costs:
Acquire new form: 40 AP
Change form: 20 AP
Maintain form: 10 AP per hour
Maintain default form: 5 AP per hour
Returns to default form when AP drops below 30
Returns to true form when AP reaches 0
WEAPONS
Alice's choice in weapon is simple, yet deadly. Paired with her quick and efficient fighting style, the weapon is rarely ever seen as more than flashes of silver and black to the eyes and mind.
Carried at her side at pretty much all times, "Wanderlust" is a simple tempered-steel straight blade cavalry saber in an undecorated, heavily reinforced black sheath made of unidentified materials. The sword itself is meticulously maintained, always sharp and shining no matter where and when it's used. It contains a compartment in the hilt for a dust cartridge, usually kinetic, that can propel the sword in the direction opposite that of where the blade is pointing when the trigger next to the handle is pulled. This along with her extended experience with the use of such a fast weapon allows her to slash, or even draw the blade from it's sheath, at incredible speed.
The sheath contains a similar containment unit for dust, which fires outwards from the sheath's locket when the trigger on the bottom of the locket is depressed - although this one is connected to an automatic-reload array of custom-made kinetic dust cartridges. To reload the sword's cartridge, Alice needs only to press the trigger on the blade when the cartridge is empty to eject it, and sheath the blade - the sheath will automatically reload another cartridge into the blade for her. The use of kinetic dust powder in her weapon allows her deliver incredibly fast attacks with very little windup, and allows her to quickly reposition her weapons if she finds herself in a bad spot.
MISC.
The sheath contains 14 cartridges, and the sword contains one. Each cartridge has enough dust for up to 5 consecutive half-second bursts. With her old Huntress equipment, she has several more "clips" of cartridges for her sheath that she keeps on a belt, but she no longer uses them. She doesn't need to.
In addition to that, Alice also has a set of anklets and bracelets with kinetic dust crystals embedded in them. Though she does not often need to use them, they are valuable tools that allow her to boost her reflexes and movement speed so that she can fully utilize the nature of her sword. Each band is a simple circle of silver, rounded for comfort, with four crystals equidistant from one another along the outer face. Each crystal contains enough power for five half-second bursts, similarly to her dust cartridges.
Within a small pocket on the inside of her hat, Alice keeps a single Void Dust crystal - small, rough, and uncut, which she never uses. She has never needed to do so.
AURA
The strained silence of an office waiting room, the scent of fresh printer ink and stale name-brand coffee lingers in the air. You shift uncomfortably, but the discomfort passes. You feel as though you are waiting for something you do not want to do, or someone that you do not quite know how to talk to. You are not nervous, no, but you are a bit...anxious. You feel as though this conversation will be far more important than it currently seems, but you do not know how that could come to be. Your throat is dry - a drink would be nice, but you don't remember if you brought one. You feel the warmth of fluorescent light beating down on you, the quiet hum of their electrical charge annoyingly buzzing beneath everything else you hear. In so many words, you feel out of place - wherever you are. The white of the lights casts everything in unnatural pigments, diluting their colors into washed-out tones that seem like a cheap replica compared to what they are meant to be.
Beneath all of this, you pick up the faint scent of...roses?
Astoundingly, Alice's aura has changed quite a bit as she has developed into the woman she is now. Her years at Vytal gave her a small set of skills she now uses for her various outings and missions. When using any sort of ability, the primary indication that she is doing so is a wisp of blue flame in her left eye.
Offensive Enhancement: 2 AP
Defensive Enhancement: 2 AP
Mending: 5-12 AP
Aura Unlocking: 200 AP
SEMBLANCE
MASQUERADE
Alice is a woman of secrecy, misdirection, and blatant lies. She is a cold, calculating vixen who will use any advantage she can find against enemy and ally alike, all in an effort to selfishly use others as a stepping stone to reach her own goals. At the same time, though, she is undoubtedly a woman who hates herself - or at least, she hates who she used to be. In order to escape "herself", she remains almost perpetually in the form of another person.
"Masquerade" is her unique semblance, giving her the ability to take on the appearance, voice, and weaponry of anyone she makes eye contact with, and paired with her honed skills of espionage, evaluation, and emulation of personality, allows her to effectively pose as other people. There is a cost to acquire new forms, a cost to take on an initial form, and a cost to maintain forms, though she is used to the default form she uses and can use it with a lowered drain on her aura. Although her semblance in and of itself has no real offensive value, as she cannot use the semblances of people she imitates and can only use their weapon with the degree of skill and wisdom that she herself has, it would be wrong to say that that it has no combat applications. Alice plays mind games with the people she fights, and really just people in general, and haunting them with the figures of people from their forgotten pasts can do a lot to someone.
That isn't to say she only uses it for combat, to do so would be a waste. Alice uses her semblance to pose as others mainly for the purpose of gathering information and building a network of contacts, followers, and debtors. When the semblance takes in a new form, the only visual indication that it has triggered is a small sparkle in her left eye, not too different than when she activates her aura.
Any forms she uses are forever stuck in whatever condition they were in when she acquired them, though she can change the condition of the form by acquiring them again. She can only have one iteration of each person.
Costs:
Acquire new form: 40 AP
Change form: 20 AP
Maintain form: 10 AP per hour
Maintain default form: 5 AP per hour
Returns to default form when AP drops below 30
Returns to true form when AP reaches 0
AURA POINTS: 1300
TOUHOU, koishi komeiji as alice PLAYED BY CELIA
coded by electric of gangnam style