Post by Sora Amranth on Jan 31, 2017 18:17:16 GMT -6
Ancienthalo seventeen (17) February fourth (2/4th) | female vytal student (Freshman) human | |
Sora Amranth |
★ APPEARANCE
The young lass known as Sora is a lady of casual standards when it comes to dressing around others, and yet it almost feels like she aways dresses for a special occasion. The dress attire can usually alter from a beautiful red and white dress that goes down to just above Sora's knees coupled with shin length black boots and tights to keep a stunning appearance; into a more "formal" (as Sora would call it) silk rose-red dress slacks with a snow white blouse and blaizer the same color as her slacks would be, all intertwined with silky white stockings and one-inch heels that are also comfortable enough for combat purposes (should the need arise).
Both dress attires are what the young lass normally wear in casual or formal settings, all while satisfying any combat-related worries that may arise in the thoughts of people around Sora. Though whenever the teenage girl wants to wear something you can say: trashy, Sora will likely wear something similar to what a certain girl from an amazing book series (Heroes of Olympus) may randomly wear; that will usually consist of normal almost skin tight jeans, with a sports shirt that also conveniently doubles as a hoodie to wear whenever she feels embarrassed, and of course the classic running sneakers that any person would wear on a "normal" day (Other times she may look something similar to a certain female protaganist staged in Death Battle a while back).
Many times the young girl's ruby red hair with sky blue highlights (at the end of her hair) is silky smooth and well-straightened as well as very long and loose as to let the wind indirectly speak of her stunning beauty, but there are also times where Sora may just let her hair be a little messy and/or tied up into a ponytail as to silently speak her inner-irritation at something or someone as of recently. People may not be aware of that ladder part actually. Never will the young lady be caught dead wearing makeup, however, as she much prefers to let her natural beauty shine rather than a fictitious powder beauty. This also speaks when coming into direct eye contact with her onyx black eyes that seem to shine a little in the light like a gem.
★ PERSONALITY
★ HISTORY
Sora Amranth has essentially been born into a family where living the Hunter life wasn't frowned upon, but rather just indifferent in terms of a perspective. Actually, the young girl's parents are actually part of a major Dust Company that branched off from a far off region in the World of Remnant and are planning on grooming the lass into the next heiress of this branch in Vytal. Sora learned to essentially dress and speak proper, but in a sense detested this life style because it was filled with people who only thought of themselves and nobody else. At the age of ten, the young lady decided to take the route of becoming a Huntress and that becoming a heiress to the branch would be done how she felt was right for her. Mother and Father were reluctant at first, but ultimately allowed her to take this path on one condition: That Sora find her own means of training and combat, while they supply her with whatever Dust ammunition she so desired. If she wished for it of course. She complied with the requirements.
Over the next few weeks, Sora went off to find this supposed "Friend" that would "help" the young lass train and potentially help her become a proper Huntress. The young girl met a mysterious man who was willing to "help" her and was soon introduced to a bunch of different people. Faunus and Human alike were all over the newfound premises and training area. Training to unlock her aura was almost unbearable, the cruelest of physical methods were used in terms of combat in order to awaken it as quickly as Sora's body could handle the torture. Ranging from physical grappling to being shot at multiple times in order to quicken reaction time, and that was just the beginning of things. Violence began to seep into the girl's personality and seemingly changed Sora for the worse; while now she had gained comrades, "friends" and her newfound aura, Sora in a sense lost a vast majority of her innocence.
The young lass known as Sora is a lady of casual standards when it comes to dressing around others, and yet it almost feels like she aways dresses for a special occasion. The dress attire can usually alter from a beautiful red and white dress that goes down to just above Sora's knees coupled with shin length black boots and tights to keep a stunning appearance; into a more "formal" (as Sora would call it) silk rose-red dress slacks with a snow white blouse and blaizer the same color as her slacks would be, all intertwined with silky white stockings and one-inch heels that are also comfortable enough for combat purposes (should the need arise).
Both dress attires are what the young lass normally wear in casual or formal settings, all while satisfying any combat-related worries that may arise in the thoughts of people around Sora. Though whenever the teenage girl wants to wear something you can say: trashy, Sora will likely wear something similar to what a certain girl from an amazing book series (Heroes of Olympus) may randomly wear; that will usually consist of normal almost skin tight jeans, with a sports shirt that also conveniently doubles as a hoodie to wear whenever she feels embarrassed, and of course the classic running sneakers that any person would wear on a "normal" day (Other times she may look something similar to a certain female protaganist staged in Death Battle a while back).
Many times the young girl's ruby red hair with sky blue highlights (at the end of her hair) is silky smooth and well-straightened as well as very long and loose as to let the wind indirectly speak of her stunning beauty, but there are also times where Sora may just let her hair be a little messy and/or tied up into a ponytail as to silently speak her inner-irritation at something or someone as of recently. People may not be aware of that ladder part actually. Never will the young lady be caught dead wearing makeup, however, as she much prefers to let her natural beauty shine rather than a fictitious powder beauty. This also speaks when coming into direct eye contact with her onyx black eyes that seem to shine a little in the light like a gem.
★ PERSONALITY
POSITIVE - Caring - Cunning - Loyal - Courageous - Adapability - Understanding of others (good or bad) | NEGATIVE - Emotional (at times) - Vengeful (at times even lustful levels) - Not very trusting (in the beginning) - Ruthless - Brash (at times) - Subtle Hatred (for the world, and her past) |
★ HISTORY
Sora Amranth has essentially been born into a family where living the Hunter life wasn't frowned upon, but rather just indifferent in terms of a perspective. Actually, the young girl's parents are actually part of a major Dust Company that branched off from a far off region in the World of Remnant and are planning on grooming the lass into the next heiress of this branch in Vytal. Sora learned to essentially dress and speak proper, but in a sense detested this life style because it was filled with people who only thought of themselves and nobody else. At the age of ten, the young lady decided to take the route of becoming a Huntress and that becoming a heiress to the branch would be done how she felt was right for her. Mother and Father were reluctant at first, but ultimately allowed her to take this path on one condition: That Sora find her own means of training and combat, while they supply her with whatever Dust ammunition she so desired. If she wished for it of course. She complied with the requirements.
Over the next few weeks, Sora went off to find this supposed "Friend" that would "help" the young lass train and potentially help her become a proper Huntress. The young girl met a mysterious man who was willing to "help" her and was soon introduced to a bunch of different people. Faunus and Human alike were all over the newfound premises and training area. Training to unlock her aura was almost unbearable, the cruelest of physical methods were used in terms of combat in order to awaken it as quickly as Sora's body could handle the torture. Ranging from physical grappling to being shot at multiple times in order to quicken reaction time, and that was just the beginning of things. Violence began to seep into the girl's personality and seemingly changed Sora for the worse; while now she had gained comrades, "friends" and her newfound aura, Sora in a sense lost a vast majority of her innocence.
- Sora became affiliated with an unknown group that caused chaos and distress. Long story short, Sora was able to get away from that group. (Secret Information until disclosed IC)
- Sora attended the lesser academy in the Kingdom of Vytal and graduated splendidly.
- The young girl began harboring a hatred for the human and faunus life in general for how she had been manipulated into doing terrible things. Thinking that they were for the greater good of the World of Remnant.
- The lass had essentially shut herself from the world despite living within it. Real friends are far and few in between, and has been fending for herself practically despite having family support.
- Sora fears that the organization that she managed to escape from will come after her and attempt to take revenge for the atrocity known as betrayal. (Secret Information until disclosed IC)
★ COMBAT NOTES
WEAPONS
When it comes straight down to it, Sora's weapon when she went down the wrong path for a short time period essentially reflected the inner ruthlessness and adapability of the young girl's personality. That was the vast majority of the design when the lass put it into thought. It was designed to be a double-edged lance with pistol triggers on each end to shoot out dust bullets, of course, that would naturally mean the lance could shorten itself and split into dual wielding semi-automatic pistols. In pistol form it seems to serve more as a support option rather than a main weapon, though it becomes painfully obvious that Sora should naturally keep it in dual pistol form so that she may be able to carry them around much easier as opposed to the carrying a larger lance. The lance itself can actually shorten itself to a baton-sized staff for storage and carraige purposes strictly as it will normally have no type of offensive, or defensive purpose.
The most interesting part about this weapon, the "Amranth Regalia" is that it still carries two other forms where either can be accessed by either of the previous two forms, but more preferably from the lance perspective. In latent terms, from the lance itself it will split apart again, only this time there's a chain that unravels itself from inside the lance and the blades extend and curve out similar to that of a Japanese Kusarigama. This gives extra range and flexibility in Sora's fighting capabilities and is more reserved for those opponents who just deserve the ruthless flexibility in all aspects. When the weapon isn't in the form of a Kusarigama, it will technically still be the same Lance overall, except that the two bladed points will extend out and essentially turn into a dual-wielding scythe that still use the dust bullets in case anything goes awry. The "Amranth Regalia" is essentially a weapon designed for almost any form of combat, but it's up to Sora herself to decide when and if the situation is precise enough to change weapon forms. A bad judgment call could cost her very dearly.
MISC.
The young lass tends to carry a decent amount of dust bullets on her person (mainly fire, if not ice), and tends to carry one extra cartilage of ammunition of each respective type of bullet she so desires to carry; each cartilage contains fifteen rounds of ammunition. A bit of garrote wire for the purpose of trapping or grabbing onto something. Because the family works in a major dust company, Sora was able to get special work done to her clothing and in multiple sets of the same kind of said clothing. What was done is that there is Ice and Fire dust respectively woven all over Sora's usual set of clothing and is done so to actually camouflage the woven dust into the clothing. Because Ice dust is white, that is woven into the majority aspect of the white color in Sora's clothing; all of the Fire dust that is colored red is woven respectively into all of the red patches of color of each outfit. Furthermore, Sora carries around black leather gloves that are thin and carry a bunch of yellow decals in which are also carrying camouflaged yellow Lightning dust in them. As well as six lightning dust crystals on the wrist portion of each glove that appear to be cut in order to appear as topaz gemstones that just add a slight hue of beauty to the leather gloves themselves.
Uses per item:
Sora's aura is likely the aspect that makes the young lass most interesting at least around other people in a way. It gives off the feeling where loneliness is prevalent and yet, despite having a longing for somebody that may honestly understand the girl and her hardships Sora pushes others away either by a lack of trust, or outright violence. Normally by the former, and the ladder is in extreme scenarios. This could also be done by ignoring other people around her being unless they just so happen to be her teammates and even then, it's likely that Amranth will not budge very easily from her emotional state of being. The young girl's aura itself is still immature and requires a fine process of refinement through experience and trust, which she will go through and have to obtain in order to survive in this world and school. The aura is colored jet black despite the stunning appearance and caring nature, but it's all just a facade until Sora can get over her past and learn to move forward.
From such innate rage built within this girl's body, she is very gifted in terms of violent power and is capable of manifesting her aura to Enhance her Offensive Prowess. While it's not much of a power boost and still in the early stages of development, Sora can essentially deal slightly extra damage that could potentially make a decently powerful attack into something that may endanger somebody's life. Of course, that's needless to say only when she becomes consumed by rage, or somebody gets on her bad side this might actually happen to a little more dangerous extent. Otherwise, the offensive enhancement is fairly underwhelming for a girl such as Sora going into Vytal Academy. Over time the young lass will learn to move forward and potentially harness the full potential of enhancing her offensive prowess.
AP Usage:
Weaponized (Please help me make a Better Name)
In a summed up way to put this: Sora suffered a lot of torture both physically and emotionally as well as mentally during her time with the unknown organization that helped this young girl unlgirlher aura and Semblance. As such, Sora's hidden ability goes far beyond what a normal enhancement would actually do for her as normally and the aura has become “Weaponized” for combat. While in this state Sora enters a state of clarity if mind, a heightened consciousness, what is so-called in today’s terms: Inner Peace. The inner peace that Sora acquires using this Semblance voids her of any emotional.baggage and remains completely calm under all circumstances. This affects the lasses Semblance in two aspects; close combat, and projectile. As a bonus to the semblance Sora is also able to artificially enhance the abilities of "Weaponized" by using dust for multiple effects, but for the majority aspect will more often than not favor lightning, fire and ice dust over anything else.
Sora's Semblance encases her body (or parts of it) in aura and is able to sharpen and/or condense itself to be used in conjunction with her primary form of unarmed combat: Martial Arts. The way this “Weaponized” ability works is that Sora's aura would surge through specific parts of her body depending on which ones she would be using for the attack (for example; kicking her opponent or using her weapon to attack. In which case the aura would surge from that body part and flow into the weapon itself). The girl still wants others to feel the same way she has in the past, and so in order to do that Sora's semblance also causes a surge of longer lasting pain upon each inflicted blow on the opponent. As the fight progresses and the fatigue begins to kick in Sora's opponent(s) at hand would feel those stacks of pain and would couple into an agonizing type of pain that honestly push them to their limits. As a projectile it's fairly simple to how this would work: by letting the aura surge throw either her hands or feet Sora can use them to further adapt unarmed combat in general. They can be used short to mid-distance if the situation so called for it. Visually the semblance would appear as if it were flowing like a rapid river while striking and concentrated on the point of contact while thinning out behind said point of contact. While as a projectile it would simply look like thin black aerial projectiles that vary in size. AP Usage: For every ten minutes that pass, a total of 25 Aura Points are deducted from Sora's current amount.
Approximately twenty minutes into using this "Weaponized" Semblance, Sora begins to experience mental fatigue and her overall effectiveness in combat and rationality start to diminish. After expending all of the aura, the young lass is forced out of her Semblance and upon exiting the Semblances influence and power, Sora's mind becomes hazy and cloudy. It should be noted that with extreme mental exhaustion also comes some form of hallucination; in which case Sora begins to see blurry to crystal clear images of the people who caused her the overall pain and anguish that gave birth to this "Defense" mechanism called "Weaponized" and overlay on top of the people already around Sora and can immediately confuse her as to dictate who is friend, and who is foe. Another very important point is that while “Weaponized” heavily emphasizes the offensive and ruthless aspect of Sora's fighting style, it should be noted that if she were to be hit while using the semblance Sora's aura as a whole would deplete much quicker than just through normal use. It's a double edged sword in terms of giving up on all defense while pouring everything into swift concentrated blows to overpower the adversary and seize victory. Also, the longer lasting pain stinging doesn't happen on its own as Sora must be willing to expend extra aura in order for the aura to not just surge through and deal greater damage, but to also make that damage and pain linger for a few minutes at best before stacking it up (Extra Optional AP Usage: Instead of 25 Aura Points initially per ten minutes, the cost would stack up to 40 Aura Points per ten minutes).
Cosmetically; "Weaponized" more introduces a physical change to Sora over anything else aside from the obvious glowing pitch-black aura. The girl's appearance somewhat changes in the sense where her onyx black eyes change color to a more ghost white tone with the pupil becoming a neon purple. This is nothing more than a mere side effect appearance wise in terms of semblance usage, but for some very odd reason, Sora does gain a more feral like feel in facial features. This includes but not limited to: Sora's hair becoming slightly more ravaged and wild which akin to that of a lion so to say, furthermore the young lady's fang teeth become just a little longer and more visible. Some in the family say that this could run down through the ancestry and be a physical manifestation of Faunus lineage that never did show over the centuries. It could symbolize the inner Lion Faunus within Sora's ancestry as well as the rage and inner turmoil held inside her over the years. The feeling of the Semblance being manifested could be as if a dark and violent atmosphere has engulfed the very small proximity of one meter (in radius) around Sora's person.
WEAPONS
When it comes straight down to it, Sora's weapon when she went down the wrong path for a short time period essentially reflected the inner ruthlessness and adapability of the young girl's personality. That was the vast majority of the design when the lass put it into thought. It was designed to be a double-edged lance with pistol triggers on each end to shoot out dust bullets, of course, that would naturally mean the lance could shorten itself and split into dual wielding semi-automatic pistols. In pistol form it seems to serve more as a support option rather than a main weapon, though it becomes painfully obvious that Sora should naturally keep it in dual pistol form so that she may be able to carry them around much easier as opposed to the carrying a larger lance. The lance itself can actually shorten itself to a baton-sized staff for storage and carraige purposes strictly as it will normally have no type of offensive, or defensive purpose.
The most interesting part about this weapon, the "Amranth Regalia" is that it still carries two other forms where either can be accessed by either of the previous two forms, but more preferably from the lance perspective. In latent terms, from the lance itself it will split apart again, only this time there's a chain that unravels itself from inside the lance and the blades extend and curve out similar to that of a Japanese Kusarigama. This gives extra range and flexibility in Sora's fighting capabilities and is more reserved for those opponents who just deserve the ruthless flexibility in all aspects. When the weapon isn't in the form of a Kusarigama, it will technically still be the same Lance overall, except that the two bladed points will extend out and essentially turn into a dual-wielding scythe that still use the dust bullets in case anything goes awry. The "Amranth Regalia" is essentially a weapon designed for almost any form of combat, but it's up to Sora herself to decide when and if the situation is precise enough to change weapon forms. A bad judgment call could cost her very dearly.
MISC.
The young lass tends to carry a decent amount of dust bullets on her person (mainly fire, if not ice), and tends to carry one extra cartilage of ammunition of each respective type of bullet she so desires to carry; each cartilage contains fifteen rounds of ammunition. A bit of garrote wire for the purpose of trapping or grabbing onto something. Because the family works in a major dust company, Sora was able to get special work done to her clothing and in multiple sets of the same kind of said clothing. What was done is that there is Ice and Fire dust respectively woven all over Sora's usual set of clothing and is done so to actually camouflage the woven dust into the clothing. Because Ice dust is white, that is woven into the majority aspect of the white color in Sora's clothing; all of the Fire dust that is colored red is woven respectively into all of the red patches of color of each outfit. Furthermore, Sora carries around black leather gloves that are thin and carry a bunch of yellow decals in which are also carrying camouflaged yellow Lightning dust in them. As well as six lightning dust crystals on the wrist portion of each glove that appear to be cut in order to appear as topaz gemstones that just add a slight hue of beauty to the leather gloves themselves.
Uses per item:
- Sown Dust on Gloves (Lightning)- 5 uses/thread
- Sown Dust on Dress (Fire and Ice separately)- 10 uses/thread
- Lightning Dust Crystals on Gloves (6 each)- 2 uses each
- Ammunition (Fire and Ice Dust Bullets)- 1 Cartilage of Fire and Ice Dust Bullets each. 15 rounds of ammunition per Cartilage.
AURA
Sora's aura is likely the aspect that makes the young lass most interesting at least around other people in a way. It gives off the feeling where loneliness is prevalent and yet, despite having a longing for somebody that may honestly understand the girl and her hardships Sora pushes others away either by a lack of trust, or outright violence. Normally by the former, and the ladder is in extreme scenarios. This could also be done by ignoring other people around her being unless they just so happen to be her teammates and even then, it's likely that Amranth will not budge very easily from her emotional state of being. The young girl's aura itself is still immature and requires a fine process of refinement through experience and trust, which she will go through and have to obtain in order to survive in this world and school. The aura is colored jet black despite the stunning appearance and caring nature, but it's all just a facade until Sora can get over her past and learn to move forward.
From such innate rage built within this girl's body, she is very gifted in terms of violent power and is capable of manifesting her aura to Enhance her Offensive Prowess. While it's not much of a power boost and still in the early stages of development, Sora can essentially deal slightly extra damage that could potentially make a decently powerful attack into something that may endanger somebody's life. Of course, that's needless to say only when she becomes consumed by rage, or somebody gets on her bad side this might actually happen to a little more dangerous extent. Otherwise, the offensive enhancement is fairly underwhelming for a girl such as Sora going into Vytal Academy. Over time the young lass will learn to move forward and potentially harness the full potential of enhancing her offensive prowess.
AP Usage:
- Offensive: 5 Aura Points per use
- Defensive: TBD
- Illumination: TBD
- Mending: TBD
- Unlocking: TBD
SEMBLANCE
Weaponized (Please help me make a Better Name)
In a summed up way to put this: Sora suffered a lot of torture both physically and emotionally as well as mentally during her time with the unknown organization that helped this young girl unlgirlher aura and Semblance. As such, Sora's hidden ability goes far beyond what a normal enhancement would actually do for her as normally and the aura has become “Weaponized” for combat. While in this state Sora enters a state of clarity if mind, a heightened consciousness, what is so-called in today’s terms: Inner Peace. The inner peace that Sora acquires using this Semblance voids her of any emotional.baggage and remains completely calm under all circumstances. This affects the lasses Semblance in two aspects; close combat, and projectile. As a bonus to the semblance Sora is also able to artificially enhance the abilities of "Weaponized" by using dust for multiple effects, but for the majority aspect will more often than not favor lightning, fire and ice dust over anything else.
Sora's Semblance encases her body (or parts of it) in aura and is able to sharpen and/or condense itself to be used in conjunction with her primary form of unarmed combat: Martial Arts. The way this “Weaponized” ability works is that Sora's aura would surge through specific parts of her body depending on which ones she would be using for the attack (for example; kicking her opponent or using her weapon to attack. In which case the aura would surge from that body part and flow into the weapon itself). The girl still wants others to feel the same way she has in the past, and so in order to do that Sora's semblance also causes a surge of longer lasting pain upon each inflicted blow on the opponent. As the fight progresses and the fatigue begins to kick in Sora's opponent(s) at hand would feel those stacks of pain and would couple into an agonizing type of pain that honestly push them to their limits. As a projectile it's fairly simple to how this would work: by letting the aura surge throw either her hands or feet Sora can use them to further adapt unarmed combat in general. They can be used short to mid-distance if the situation so called for it. Visually the semblance would appear as if it were flowing like a rapid river while striking and concentrated on the point of contact while thinning out behind said point of contact. While as a projectile it would simply look like thin black aerial projectiles that vary in size. AP Usage: For every ten minutes that pass, a total of 25 Aura Points are deducted from Sora's current amount.
Approximately twenty minutes into using this "Weaponized" Semblance, Sora begins to experience mental fatigue and her overall effectiveness in combat and rationality start to diminish. After expending all of the aura, the young lass is forced out of her Semblance and upon exiting the Semblances influence and power, Sora's mind becomes hazy and cloudy. It should be noted that with extreme mental exhaustion also comes some form of hallucination; in which case Sora begins to see blurry to crystal clear images of the people who caused her the overall pain and anguish that gave birth to this "Defense" mechanism called "Weaponized" and overlay on top of the people already around Sora and can immediately confuse her as to dictate who is friend, and who is foe. Another very important point is that while “Weaponized” heavily emphasizes the offensive and ruthless aspect of Sora's fighting style, it should be noted that if she were to be hit while using the semblance Sora's aura as a whole would deplete much quicker than just through normal use. It's a double edged sword in terms of giving up on all defense while pouring everything into swift concentrated blows to overpower the adversary and seize victory. Also, the longer lasting pain stinging doesn't happen on its own as Sora must be willing to expend extra aura in order for the aura to not just surge through and deal greater damage, but to also make that damage and pain linger for a few minutes at best before stacking it up (Extra Optional AP Usage: Instead of 25 Aura Points initially per ten minutes, the cost would stack up to 40 Aura Points per ten minutes).
Cosmetically; "Weaponized" more introduces a physical change to Sora over anything else aside from the obvious glowing pitch-black aura. The girl's appearance somewhat changes in the sense where her onyx black eyes change color to a more ghost white tone with the pupil becoming a neon purple. This is nothing more than a mere side effect appearance wise in terms of semblance usage, but for some very odd reason, Sora does gain a more feral like feel in facial features. This includes but not limited to: Sora's hair becoming slightly more ravaged and wild which akin to that of a lion so to say, furthermore the young lady's fang teeth become just a little longer and more visible. Some in the family say that this could run down through the ancestry and be a physical manifestation of Faunus lineage that never did show over the centuries. It could symbolize the inner Lion Faunus within Sora's ancestry as well as the rage and inner turmoil held inside her over the years. The feeling of the Semblance being manifested could be as if a dark and violent atmosphere has engulfed the very small proximity of one meter (in radius) around Sora's person.
AURA POINTS: 100
Elsword, Elesis as Sora Amranth PLAYED BY AncientHalo
Voiced by: Saber (Fate/series)
Voiced by: Saber (Fate/series)
coded by electric of gangnam style