Post by Lucianno Morricone on Nov 22, 2016 1:49:52 GMT -6
PLAYED BY EL TIPI TWENTY-SEVEN (27) 31 OCTOBER (10) | MALE HUNTER HUMAN | |
LUCIANNO MORRICONE |
★ APPEARANCE
Lucianno is a distinctly strapping young man, to say the least. He is blessed with strong, accented, almost vertical features: strong eyebrows, sharp, slanted, almost icy blue eyes, a long hawkish nose, a thin mouth (usually stretched in a calm smile and adorned with a rolled up cigarette) and an even thinner chin, which he covers with a bit of a goatee. He’s not one to shave a lot, and possesses a lot of fluffy shadow: his cheeks that are covered in delightfully groomed sideburns. Morricone’s hair is short, smooth, fluffy, and golden blond, and he bears a distinct widow’s peak (he blames his familial heritage of thin haired men) that he manages to hide under one particularly fantastic fringe of hair swiping to the left of his forehead. He also possesses one blackwood piercing in the upper, crunchier part of his left ear.
All in all, he looks like a lean, mean, fighting machine. His build is slightly sickly - that may be due to his emaciated stomach, or his thin waist, or his scars (one particularly visible one on his scalp), maybe some unkempt body hair covering his arms, chest and stomach, but his strong shoulders and wiry musculature will prove anybody who thinks he’s weak otherwise. Morricone tends to cover his body with semi-loose clothing - he hates the feeling of tight fabric around him - usually heavier shirts with rolled sleeves (sometimes with fun phrases or logos), a pair of fingerless gloves, slightly baggy pants (cargo or jeans), and tough boots or shoes. He also loves to accessorize, and usually wears one necklace and two or three bracelets, and maybe one or two simple wooden rings around his fingers. Morricone also carries a bright yellow cassette walkman strapped to his belt with the headphones around his neck, and is rarely seen without it. It really depends on the situation, though, and he favours bright red with green/beige/yellow/white accents for his clothing.
If he's feeling a little cocky, he'll wear a Stetson hat, a poncho, a pair of leather chaps, and spurs on his leather boots. But not everything at once - then it's just a lack of style, and darling, style IS everything.
★ PERSONALITY
★ HISTORY
Lucianno’s family came to Seket a few generations ago, back when the Oasis was not yet perfectly organized, and merchants from all around the world would tempt fate and traverse the desert to reach it. The Morricone Clan, who were once known for their daring exploits as a notable family of “Carabinieris” in the kingdom of Rift, were personally asked to act as bodyguards in a noble family’s caravan. Just as the family established itself, the Morricones stayed, and they integrated the city guard, offering their expertise in marksmanship to the arsenal of the Seket kingdom.
Over time, the Morricone family name spread nicely - in fact, many other names coming from Rift spread out into the Seket diaspora. Most of Lucianno’s cousins don’t share his name, however: the name simply did not survive the test of time, or the paternal lines were broken. Only one strand remains, however, and it’s in the hands of a humble guardsman captain and a young merchant princess that Lucianno Morricone was born.
Lucy’s mother came from an old line of merchants - the one, in fact, that the Morricones escorted, and that had a good run. Said run reached its end, and now, even if they were able to live in ample comfort, the family could not be described as “rich” by other, more fortunate families. All in all, though, it was a nice and simple childhood, full of exploration, wonder, and adventure, lived in the outskirts of the city of Seket, on the side of a nice little water hole, which was part of the oasis’s many little alcoves - a little flowery place, and a small plantation house on the side of the lake’s edge.
It’s in this place that Lucianno learned of the three best things in the world.
First came Wanderlust. Lucy received private lessons from an older priest, who was well-travelled and use to wander the world, going from town to town, helping the villagers… He talked of great mountain ranges, ice worlds, swamps, wonderful plains… And Lucy absorbed it all, transforming the answers he received into a thousand more questions.
But he was young, and he knew that as athletic and energetic as he was, kids who strayed too far out of town had a tendency to “disappear”... And Lucy knew that even if his father was the police, it didn’t mean jack. It's not like he could just ASK some poor sap to bodyguard him, and besides, it wouldn't be RIGHT - if he was going to make it, it'd be on his own. But, well, he was a weak kid. And weak kids didn't survive one week out there.
This turned out to be especially true when the hamlet they lived in got attacked by Grimm, and the guards couldn’t hold them out. In a moment of pure insane bravado, Lucy tried to be the hero - he grabbed a gun from his father's weapons' locker, and rushed in the field to try and help out, but it didn't take long for him to get his legs (and wrist) broken, to lose his pistol in the fray, and to be surrounded by baboon-like monsters, who spat and cursed and approached slowly to kill him, as they savoured his cries for help.
And suddenly… Hunters!
Oh man, Hunters were already the coolest thing ever, but seeing a professional hunter up close was even cooler. The one who came to Morri's help, and seemed to be coordinating his team’s efforts, was a tall man in a long coat with a high collar, and a large hat which shadowed his face and gave him a certain mystique that instantly pierced Morricone’s heart. He wielded a gun that was also a sword? And then it shot lightning?
There were stars in Morri's eyes when the deed was done, when the fires died down, the crisis was over, and the hunters made their leave. This was the ONE marking moment in his life: his worst day, where he felt useless and weak and brash, and his best, where he sobered up and saw what he could and would want to be, and that you couldn’t act like a hero if you couldn’t back it up. As the hunter that had saved Morri’s life turned around as he rode his horse out, smiled, and gave the awestruck child his broken weapon, the blade cleanly broken from the revolver - a very obvious hand-me-down, a cool way to get rid of scrap metal, and Lucy knew that, but it still made him dream.
And that was his second push. Hunters. The coolest thing. Wow.
He had to be one.
Lucy’s father wholeheartedly supported this idea, this desire to become BETTER, and helped him train as best he could offering him training regimens, both private and public with the guards. Most of his childhood and teenage life after the departure of the hunters was spent learning the ways of the gun - Just the way his father learned, and his father’s father learned, and so on. He was a good student, and his Way of the Gun evolved into pure art. Morricone also asked for his old saviour’s weapon to be reforged and made anew. Not for personal use, but… The kid thought that he had to find that mysterious stranger and give it back. When that Huntsman gave him his broken, slagged and dull-bladed weapon, it felt like a “come find me if you can” kind of gesture - and Lucy couldn’t resist finding him and giving it back.
As a gift for his hard work, Morricone senior offered to his son the family’s heirloom: the Petite Fleur, an antique weapon that had been used by the family for generations. Lucy recognized it instantly - it was the gun that he tried to use back at the Grimm invasion, and with which he had broken his young and feeble wrist. At once deciding that he would do justice to such a great weapon by training and mastering it. And there it was, his third push to go out: the desire to hone himself to perfection, in honour of the lineage he represented - and he furthered his training in the City’s Guard Armory, learning how to shoot, reload, break down and clean, and forge ammunition for any and all weapons he could get his hands on.
After that, it didn’t take long for “sweet sixteen” Morricone to be scouted up and picked as one of the new recruits for Vytal - his training under the Guard being considered more than satisfactory for Vytal’s training regimen. He left the homestead with a bit of a heavy heart, but also with great excitement towards his future. Finally going out of Seket and into the world!
Or at least, Vytal academy for four years, where he studied and trained with his team - Team EXPL, or Explosivo - for the bright flashes of red, oranges and yellows that only high end explosives can cause. They wore that name well - collateral damage has been had, and team EXPL wasn’t known for their subtlety. What they were known for, however, was fighting for the right thing, and doing it right, no matter the situation. And friendship too, and also some legendary parties in the dorms. All in all, they had their fair share of adventures and missions outside of school grounds, but it’s nothing worth sharing - some scouting missions, some village defence, some extermination requests, the occasional girlfriend or two… Maybe a bit of drama, but Morri never let that get to him for long, always picking himself up where he’d left off.
And then he graduated, and life was good. His father offered him one last gift: of his great young horses, a super sweet badass and sassy Mustang Palomino named Pretty Young Thing. And it was super sweet and he went off to start his exploration mission on the mysterious and uncharted grounds of Legion, and never looked back.
Okay, maybe once, to look back at his parents who saw him off, and he was ugly crying.
But you can’t judge him for that.
And now, six years after graduation, Morricone still owns the mysterious hunter’s revolver-sword. It’s weird - that man seems to have simply disappeared, and nobody knows who he is or where he is. But Lucy doesn’t care, to be perfectly honest. The Stranger’s challenge was just a perfect excuse to explore, discover, help people, and try to do good in this world. If the Stranger’s dead, then, well, that’s all she wrote. But if he’s alive, Lucy KNOWS that one day, he’ll find him, and give him back his weapon.
Lucianno is a distinctly strapping young man, to say the least. He is blessed with strong, accented, almost vertical features: strong eyebrows, sharp, slanted, almost icy blue eyes, a long hawkish nose, a thin mouth (usually stretched in a calm smile and adorned with a rolled up cigarette) and an even thinner chin, which he covers with a bit of a goatee. He’s not one to shave a lot, and possesses a lot of fluffy shadow: his cheeks that are covered in delightfully groomed sideburns. Morricone’s hair is short, smooth, fluffy, and golden blond, and he bears a distinct widow’s peak (he blames his familial heritage of thin haired men) that he manages to hide under one particularly fantastic fringe of hair swiping to the left of his forehead. He also possesses one blackwood piercing in the upper, crunchier part of his left ear.
All in all, he looks like a lean, mean, fighting machine. His build is slightly sickly - that may be due to his emaciated stomach, or his thin waist, or his scars (one particularly visible one on his scalp), maybe some unkempt body hair covering his arms, chest and stomach, but his strong shoulders and wiry musculature will prove anybody who thinks he’s weak otherwise. Morricone tends to cover his body with semi-loose clothing - he hates the feeling of tight fabric around him - usually heavier shirts with rolled sleeves (sometimes with fun phrases or logos), a pair of fingerless gloves, slightly baggy pants (cargo or jeans), and tough boots or shoes. He also loves to accessorize, and usually wears one necklace and two or three bracelets, and maybe one or two simple wooden rings around his fingers. Morricone also carries a bright yellow cassette walkman strapped to his belt with the headphones around his neck, and is rarely seen without it. It really depends on the situation, though, and he favours bright red with green/beige/yellow/white accents for his clothing.
If he's feeling a little cocky, he'll wear a Stetson hat, a poncho, a pair of leather chaps, and spurs on his leather boots. But not everything at once - then it's just a lack of style, and darling, style IS everything.
★ PERSONALITY
POSITIVE - Friendly - Trustworthy - Optimist - Salt-of-the-Earth - Relaxed | NEGATIVE - Shameless Flirt - Opinionated - Individualistic - Hedonistic - Cocky |
★ HISTORY
Lucianno’s family came to Seket a few generations ago, back when the Oasis was not yet perfectly organized, and merchants from all around the world would tempt fate and traverse the desert to reach it. The Morricone Clan, who were once known for their daring exploits as a notable family of “Carabinieris” in the kingdom of Rift, were personally asked to act as bodyguards in a noble family’s caravan. Just as the family established itself, the Morricones stayed, and they integrated the city guard, offering their expertise in marksmanship to the arsenal of the Seket kingdom.
Over time, the Morricone family name spread nicely - in fact, many other names coming from Rift spread out into the Seket diaspora. Most of Lucianno’s cousins don’t share his name, however: the name simply did not survive the test of time, or the paternal lines were broken. Only one strand remains, however, and it’s in the hands of a humble guardsman captain and a young merchant princess that Lucianno Morricone was born.
Lucy’s mother came from an old line of merchants - the one, in fact, that the Morricones escorted, and that had a good run. Said run reached its end, and now, even if they were able to live in ample comfort, the family could not be described as “rich” by other, more fortunate families. All in all, though, it was a nice and simple childhood, full of exploration, wonder, and adventure, lived in the outskirts of the city of Seket, on the side of a nice little water hole, which was part of the oasis’s many little alcoves - a little flowery place, and a small plantation house on the side of the lake’s edge.
It’s in this place that Lucianno learned of the three best things in the world.
First came Wanderlust. Lucy received private lessons from an older priest, who was well-travelled and use to wander the world, going from town to town, helping the villagers… He talked of great mountain ranges, ice worlds, swamps, wonderful plains… And Lucy absorbed it all, transforming the answers he received into a thousand more questions.
But he was young, and he knew that as athletic and energetic as he was, kids who strayed too far out of town had a tendency to “disappear”... And Lucy knew that even if his father was the police, it didn’t mean jack. It's not like he could just ASK some poor sap to bodyguard him, and besides, it wouldn't be RIGHT - if he was going to make it, it'd be on his own. But, well, he was a weak kid. And weak kids didn't survive one week out there.
This turned out to be especially true when the hamlet they lived in got attacked by Grimm, and the guards couldn’t hold them out. In a moment of pure insane bravado, Lucy tried to be the hero - he grabbed a gun from his father's weapons' locker, and rushed in the field to try and help out, but it didn't take long for him to get his legs (and wrist) broken, to lose his pistol in the fray, and to be surrounded by baboon-like monsters, who spat and cursed and approached slowly to kill him, as they savoured his cries for help.
And suddenly… Hunters!
Oh man, Hunters were already the coolest thing ever, but seeing a professional hunter up close was even cooler. The one who came to Morri's help, and seemed to be coordinating his team’s efforts, was a tall man in a long coat with a high collar, and a large hat which shadowed his face and gave him a certain mystique that instantly pierced Morricone’s heart. He wielded a gun that was also a sword? And then it shot lightning?
There were stars in Morri's eyes when the deed was done, when the fires died down, the crisis was over, and the hunters made their leave. This was the ONE marking moment in his life: his worst day, where he felt useless and weak and brash, and his best, where he sobered up and saw what he could and would want to be, and that you couldn’t act like a hero if you couldn’t back it up. As the hunter that had saved Morri’s life turned around as he rode his horse out, smiled, and gave the awestruck child his broken weapon, the blade cleanly broken from the revolver - a very obvious hand-me-down, a cool way to get rid of scrap metal, and Lucy knew that, but it still made him dream.
And that was his second push. Hunters. The coolest thing. Wow.
He had to be one.
Lucy’s father wholeheartedly supported this idea, this desire to become BETTER, and helped him train as best he could offering him training regimens, both private and public with the guards. Most of his childhood and teenage life after the departure of the hunters was spent learning the ways of the gun - Just the way his father learned, and his father’s father learned, and so on. He was a good student, and his Way of the Gun evolved into pure art. Morricone also asked for his old saviour’s weapon to be reforged and made anew. Not for personal use, but… The kid thought that he had to find that mysterious stranger and give it back. When that Huntsman gave him his broken, slagged and dull-bladed weapon, it felt like a “come find me if you can” kind of gesture - and Lucy couldn’t resist finding him and giving it back.
As a gift for his hard work, Morricone senior offered to his son the family’s heirloom: the Petite Fleur, an antique weapon that had been used by the family for generations. Lucy recognized it instantly - it was the gun that he tried to use back at the Grimm invasion, and with which he had broken his young and feeble wrist. At once deciding that he would do justice to such a great weapon by training and mastering it. And there it was, his third push to go out: the desire to hone himself to perfection, in honour of the lineage he represented - and he furthered his training in the City’s Guard Armory, learning how to shoot, reload, break down and clean, and forge ammunition for any and all weapons he could get his hands on.
After that, it didn’t take long for “sweet sixteen” Morricone to be scouted up and picked as one of the new recruits for Vytal - his training under the Guard being considered more than satisfactory for Vytal’s training regimen. He left the homestead with a bit of a heavy heart, but also with great excitement towards his future. Finally going out of Seket and into the world!
Or at least, Vytal academy for four years, where he studied and trained with his team - Team EXPL, or Explosivo - for the bright flashes of red, oranges and yellows that only high end explosives can cause. They wore that name well - collateral damage has been had, and team EXPL wasn’t known for their subtlety. What they were known for, however, was fighting for the right thing, and doing it right, no matter the situation. And friendship too, and also some legendary parties in the dorms. All in all, they had their fair share of adventures and missions outside of school grounds, but it’s nothing worth sharing - some scouting missions, some village defence, some extermination requests, the occasional girlfriend or two… Maybe a bit of drama, but Morri never let that get to him for long, always picking himself up where he’d left off.
And then he graduated, and life was good. His father offered him one last gift: of his great young horses, a super sweet badass and sassy Mustang Palomino named Pretty Young Thing. And it was super sweet and he went off to start his exploration mission on the mysterious and uncharted grounds of Legion, and never looked back.
Okay, maybe once, to look back at his parents who saw him off, and he was ugly crying.
But you can’t judge him for that.
And now, six years after graduation, Morricone still owns the mysterious hunter’s revolver-sword. It’s weird - that man seems to have simply disappeared, and nobody knows who he is or where he is. But Lucy doesn’t care, to be perfectly honest. The Stranger’s challenge was just a perfect excuse to explore, discover, help people, and try to do good in this world. If the Stranger’s dead, then, well, that’s all she wrote. But if he’s alive, Lucy KNOWS that one day, he’ll find him, and give him back his weapon.
★ COMBAT NOTES
WEAPON - Petite Fleur
Morricone's weapon is an oddity in the world of Remnant: an uncomplicated, singular form gun. It’s also an important heirloom of the Morricone lineage, and all of the patriarchs of the family are to wield it, either as a weapon or simply as a badge of honour, until they’re ready to give it to their son. Its history goes deep, and it came from Rift and into Seket with the first Morricone immigrants - and even then, the weapon appears in older documents of the family. It’s crazy old, but thanks to its impressively sturdy make, it still looks almost brand new.
The Petite Fleur RMR (Registered Magnum Research) is a ruggedly simple single/double-action revolver of very standard make, which houses five .500 Magnum Express bullets in a swing-open cylinder, possesses a dark black matte finish and simple checkered redwood grips, and whose relatively large barrel clocks in at a length of just about 10.5 inches, with simple, unobtrusive sights. Official documents indicate that Petite Fleur is probably forged from heavy layered pieces of dust-treated metals, whose methods of forging go undocumented - including “Mithril”, ‘Orichalcum”, “Cold Iron”, and just a smidge of “Alchemical Copper” to keep the conflicting ores from cannibalizing each other, but the terms are tentative. Some family members joke and theorize that it is instead made out of meteorite iron, something that came from out there, and gives it its power. Whatever the make is, the gun actually weighs more than its standard size would indicate, at more than three kilos unloaded, and it’s tough as hell - the only visible marks of age are a duller finish and some rougher patches on an otherwise smooth metallic surface.
The weapon itself has no other function than to shoot it’s just-as-surprisingly-heavy payload down range, but it’s more than enough: Those bullets have been known to kill buffalos as-is, and Morricone has trained to counteract the impressive recoil in both of his wrists, which allows him to quickdraw, spin his gun, and fire Petite Fleur relatively quickly - though fanning the hammer is usually out of the question, since not even he can handle rapidfire jackhammer recoil straight to the hand.
Its overall range is also somewhat insane - its optimal range at 200 yards, and it’s lethally accurate up to a maximum of 400 yards, and this maximal distance is something that Morri can play with relatively easily - It’s a challenge, but he can beat that wall by a few yards, but only just. Morricone managed to thoroughly beat that 400 only once, managing to strike a Grimm at a whopping 500 yards, but it required perfect conditions, luck, pure concentration, and his Semblance, described later. Morricone himself doubts that he will manage to make such a shot again - it felt like a once-in-a-lifetime deal.
Considering the simplicity of the weapon, and its sturdy design, it’s no surprise that Morricone would also use very simple bullets: and other than the specific weight of the metal used, which gives them the extra killing power needed, and the Magnum load (more blackpowder than normal means more energy than normal), they aren’t any different from other normal bullets. I mean, other than the fact that they’re huge stubby things about as big as a kid’s finger, with sharp brass and a mean-looking tip, and could almost be called torpedoes, they’re very standard; but just like the gun itself, their weight is surprisingly higher than normal.
MISC.
Along with a simple weapon and a simple projectile, Lucy’s fighting style is just as simple: considering any form of acrobatics to be frivolous and unnecessary, the gunslinger prefers a very straightforward approach. A certain expression comes to mind: “When all you have is a hammer, everything starts to look like a nail,” except you replace hammer with big gun, and nail with target. Morri’s most excessive maneuvers would be his gun spinning and quickdraws, really - otherwise, he’ll walk slowly (or run), aim, and fire, maybe one bullet at a time, or maybe as fast as he can. Ricochets can also be in the menu.
He’ll block attacks with the barrel of the gun, or maybe even stop someone’s swing by shooting at their weaponry, throwing them away from him - oh yeah, people who think they can just block the bullets without recoiling back usually get ragdolled around a lot. And if someone gets too close for comfort, then he’s got a big ass hunk of iron to swing around: its busted Grimm heads open in a shower of ashen gore more than once before.
Dust usage is very limited as is, really - maybe some loads’ll have a mix of black powder and Dust (it’s usually the classic elemental trio of Fire/Ice/Lightning that he favours), or throw a Dust bomb down range, and MAYBE shoot it as it flies in the air, but that’s all she wrote.
Morri keeps his weapon in a leather holster on the side of his right leg, right in reach for a quickdraw - it’s beautifully designed, with vine- and flower-based imagery. The belt it’s strapped to isn’t the one that holds up his pants, so it can easily be removed or put on, and on it are the bullets Lucy uses, kept separate in a bandolier fashion. The special loads, though, the ones with some dust in it, those are kept in a special pouch on the back of the right hip, right behind the gun’s grip would rest. He usually carries six of each, for a total of eighteen Dust bullets, compared to his literal arsenal of standardized ammo. He’ll also carry one or two of those grenades in the back of the belt if he needs them, but he’s not really a fan of using those, so it’s a rare thing. Lucy also carries a big lightstick - one of those flashlights heavy enough to concuss a grown man - hanging from a small pouch, and it’s about as heavy - and dangerous - as Petite Fleur.
Morri’s horse, Pretty Young Thing (nicknamed PYT), is a wonderful Hunter animal. He has a beige/light-brown coat which slowly turn black at the legs and hooves, at the face, and his swirly, stylish mane and tail really give him that “Wonder Horse” steez. PYT is one sassy boy with a bit of an attitude, but he knows some good tricks, and is a versatile steed: he’s both strong and quick on his legs, and he’s a tough cookie who can avoid injuries or run off to safety when necessary. Other than a few comical kicks to some bad dudes’ noggins, though, he’s not a fighter - having been shot once scared him off of direct confrontation, and Morri’s not one to judge.
The classic cowboy saddle PYT wears is made of thick strengthened leather, padded for comfort and safety, and Morri’s been known to spin around on his horse’s back to aim backwards, or getting up and jumping off on something else, like a runaway car or train. It also houses his security gear, his equipment, and his ammo reserve.
PYT’s pretty neat.
It’s a hot summer day, and you’re sitting in the shade of a great apple tree next to a river and a tall wheat field - over it, in the distance, you can see the red of a barn and a few green treetops, their color striking against the pristine blue of the sky and the dazzling yellow of the field. The sun’s hot and hits hard, but you have iced tea and cold cut meats and bread and red wine, and it’s an hospitable heat that keeps you warm and gives off energy. Besides, the wind is fresh, cooled by the presence of the moving water (where you can see a few lively salmons swimming against the current). The wind brushes against the field in great swooshing sounds, and cicadas are having a field trip. You sit on an old rattan chair, and it creaks when you move: on your lap, there’s a book that you’ve been reading earlier, but decided to close for a while and just enjoy the scenery. Enjoy being there. Enjoy living.
But that doesn’t fool you. The heat can turn particularly nasty this time of year. These times when the sun gets angry, and you feel like even the shade isn’t going to cut it, and swimming in the river is only a temporary solution, that’s when it’s dangerous. You’d never expect it if you didn’t know about it, really, but there have been wildfires in the field out there. Some dried up wheat starts sizzling under the unforgiving sun, and it bursts into flame.
Be careful around summer heat.
---
Morri’s aura takes the form of a blazing orb of energy - it’s self contained and kept under control with great proficiency, but will bleed when emotions take the better of him. It’s a swirl of red and orange, more the latter than the former, and it bleeds out in billowy blue clouds on the side. All in all it’s like watching a sunset, and its heat does warp vision like the sun on a hot day. In terms of abilities, Morri focused almost solely on its defensive capacities (2), with offensive and mending abilities being close seconds (3). Luminosity comes at a very late last (5), especially since Morri would rather carry a lamp than spend some of his precious aura on something that will affect a fight directly.
MAGNUM RUSH
Lucy is a paradoxal creature: he charges into battle without much thought, but also knows that it’s one of his biggest weaknesses, and tries to counter it as much as he can. Thankfully, his semblance allows him to be reckless and gung-ho, while still giving him enough time to plan, think, and reconsider targets or strategies, and it does that in a surprisingly efficient and elegant manner. He calls it Magnum Rush because he’s an idiot, and what it does is quicken the mind to the point of calling what he does “Bullet Time”. Here’s how it works
Magnum Rush manifests itself as Morri’s eyes dilating and taking a light-blue, fiery shine, as they dart around the battlefield like crazy. In this state, Morri doesn’t necessarily MOVE faster, per se, but instead, his perception of time is skewed in his favour: time slows down to a crawl so he can mentally assess problems, his eyes gather in more information, gathering more details and light, and his dexterity and agility get boosted up to kingdom come. This is not a burst of speed, but more of an efficiency boost, as Morri can line up his targets three times faster in his head, he’s not wasting time between the shots, and can calculate his movements for maximum speed. Using this ability costs 1 point of aura per 5 seconds spent in this super boosted state.
Morri can empty a full gun and reload in one second, which means that one activation of his Magnum Rush allows him to shoot 25 times in close range in five seconds. Which is a lot of lead down range. Aimed shots would take longer than that: while he usually takes a few moments to straighten his aim, all he needs in this state is one second, which means that 5 perfectly accurate shots can be achieved in this state. In this state, it’s easier for Morri to take longer ranged shots - after all, he can control his inherent gun wavering and shaking. However, the numbers aren’t astronomically higher than usual, other than this ONE shot at 500 yards that won’t be seen or made ever again. He could also field strip someone’s weapon in five seconds right in their hands, if they let him do it, which is probably not going to happen, but he COULD do it.
WEAPON - Petite Fleur
Morricone's weapon is an oddity in the world of Remnant: an uncomplicated, singular form gun. It’s also an important heirloom of the Morricone lineage, and all of the patriarchs of the family are to wield it, either as a weapon or simply as a badge of honour, until they’re ready to give it to their son. Its history goes deep, and it came from Rift and into Seket with the first Morricone immigrants - and even then, the weapon appears in older documents of the family. It’s crazy old, but thanks to its impressively sturdy make, it still looks almost brand new.
The Petite Fleur RMR (Registered Magnum Research) is a ruggedly simple single/double-action revolver of very standard make, which houses five .500 Magnum Express bullets in a swing-open cylinder, possesses a dark black matte finish and simple checkered redwood grips, and whose relatively large barrel clocks in at a length of just about 10.5 inches, with simple, unobtrusive sights. Official documents indicate that Petite Fleur is probably forged from heavy layered pieces of dust-treated metals, whose methods of forging go undocumented - including “Mithril”, ‘Orichalcum”, “Cold Iron”, and just a smidge of “Alchemical Copper” to keep the conflicting ores from cannibalizing each other, but the terms are tentative. Some family members joke and theorize that it is instead made out of meteorite iron, something that came from out there, and gives it its power. Whatever the make is, the gun actually weighs more than its standard size would indicate, at more than three kilos unloaded, and it’s tough as hell - the only visible marks of age are a duller finish and some rougher patches on an otherwise smooth metallic surface.
The weapon itself has no other function than to shoot it’s just-as-surprisingly-heavy payload down range, but it’s more than enough: Those bullets have been known to kill buffalos as-is, and Morricone has trained to counteract the impressive recoil in both of his wrists, which allows him to quickdraw, spin his gun, and fire Petite Fleur relatively quickly - though fanning the hammer is usually out of the question, since not even he can handle rapidfire jackhammer recoil straight to the hand.
Its overall range is also somewhat insane - its optimal range at 200 yards, and it’s lethally accurate up to a maximum of 400 yards, and this maximal distance is something that Morri can play with relatively easily - It’s a challenge, but he can beat that wall by a few yards, but only just. Morricone managed to thoroughly beat that 400 only once, managing to strike a Grimm at a whopping 500 yards, but it required perfect conditions, luck, pure concentration, and his Semblance, described later. Morricone himself doubts that he will manage to make such a shot again - it felt like a once-in-a-lifetime deal.
Considering the simplicity of the weapon, and its sturdy design, it’s no surprise that Morricone would also use very simple bullets: and other than the specific weight of the metal used, which gives them the extra killing power needed, and the Magnum load (more blackpowder than normal means more energy than normal), they aren’t any different from other normal bullets. I mean, other than the fact that they’re huge stubby things about as big as a kid’s finger, with sharp brass and a mean-looking tip, and could almost be called torpedoes, they’re very standard; but just like the gun itself, their weight is surprisingly higher than normal.
MISC.
Along with a simple weapon and a simple projectile, Lucy’s fighting style is just as simple: considering any form of acrobatics to be frivolous and unnecessary, the gunslinger prefers a very straightforward approach. A certain expression comes to mind: “When all you have is a hammer, everything starts to look like a nail,” except you replace hammer with big gun, and nail with target. Morri’s most excessive maneuvers would be his gun spinning and quickdraws, really - otherwise, he’ll walk slowly (or run), aim, and fire, maybe one bullet at a time, or maybe as fast as he can. Ricochets can also be in the menu.
He’ll block attacks with the barrel of the gun, or maybe even stop someone’s swing by shooting at their weaponry, throwing them away from him - oh yeah, people who think they can just block the bullets without recoiling back usually get ragdolled around a lot. And if someone gets too close for comfort, then he’s got a big ass hunk of iron to swing around: its busted Grimm heads open in a shower of ashen gore more than once before.
Dust usage is very limited as is, really - maybe some loads’ll have a mix of black powder and Dust (it’s usually the classic elemental trio of Fire/Ice/Lightning that he favours), or throw a Dust bomb down range, and MAYBE shoot it as it flies in the air, but that’s all she wrote.
Morri keeps his weapon in a leather holster on the side of his right leg, right in reach for a quickdraw - it’s beautifully designed, with vine- and flower-based imagery. The belt it’s strapped to isn’t the one that holds up his pants, so it can easily be removed or put on, and on it are the bullets Lucy uses, kept separate in a bandolier fashion. The special loads, though, the ones with some dust in it, those are kept in a special pouch on the back of the right hip, right behind the gun’s grip would rest. He usually carries six of each, for a total of eighteen Dust bullets, compared to his literal arsenal of standardized ammo. He’ll also carry one or two of those grenades in the back of the belt if he needs them, but he’s not really a fan of using those, so it’s a rare thing. Lucy also carries a big lightstick - one of those flashlights heavy enough to concuss a grown man - hanging from a small pouch, and it’s about as heavy - and dangerous - as Petite Fleur.
Morri’s horse, Pretty Young Thing (nicknamed PYT), is a wonderful Hunter animal. He has a beige/light-brown coat which slowly turn black at the legs and hooves, at the face, and his swirly, stylish mane and tail really give him that “Wonder Horse” steez. PYT is one sassy boy with a bit of an attitude, but he knows some good tricks, and is a versatile steed: he’s both strong and quick on his legs, and he’s a tough cookie who can avoid injuries or run off to safety when necessary. Other than a few comical kicks to some bad dudes’ noggins, though, he’s not a fighter - having been shot once scared him off of direct confrontation, and Morri’s not one to judge.
The classic cowboy saddle PYT wears is made of thick strengthened leather, padded for comfort and safety, and Morri’s been known to spin around on his horse’s back to aim backwards, or getting up and jumping off on something else, like a runaway car or train. It also houses his security gear, his equipment, and his ammo reserve.
PYT’s pretty neat.
AURA
It’s a hot summer day, and you’re sitting in the shade of a great apple tree next to a river and a tall wheat field - over it, in the distance, you can see the red of a barn and a few green treetops, their color striking against the pristine blue of the sky and the dazzling yellow of the field. The sun’s hot and hits hard, but you have iced tea and cold cut meats and bread and red wine, and it’s an hospitable heat that keeps you warm and gives off energy. Besides, the wind is fresh, cooled by the presence of the moving water (where you can see a few lively salmons swimming against the current). The wind brushes against the field in great swooshing sounds, and cicadas are having a field trip. You sit on an old rattan chair, and it creaks when you move: on your lap, there’s a book that you’ve been reading earlier, but decided to close for a while and just enjoy the scenery. Enjoy being there. Enjoy living.
But that doesn’t fool you. The heat can turn particularly nasty this time of year. These times when the sun gets angry, and you feel like even the shade isn’t going to cut it, and swimming in the river is only a temporary solution, that’s when it’s dangerous. You’d never expect it if you didn’t know about it, really, but there have been wildfires in the field out there. Some dried up wheat starts sizzling under the unforgiving sun, and it bursts into flame.
Be careful around summer heat.
---
Morri’s aura takes the form of a blazing orb of energy - it’s self contained and kept under control with great proficiency, but will bleed when emotions take the better of him. It’s a swirl of red and orange, more the latter than the former, and it bleeds out in billowy blue clouds on the side. All in all it’s like watching a sunset, and its heat does warp vision like the sun on a hot day. In terms of abilities, Morri focused almost solely on its defensive capacities (2), with offensive and mending abilities being close seconds (3). Luminosity comes at a very late last (5), especially since Morri would rather carry a lamp than spend some of his precious aura on something that will affect a fight directly.
SEMBLANCE
MAGNUM RUSH
Lucy is a paradoxal creature: he charges into battle without much thought, but also knows that it’s one of his biggest weaknesses, and tries to counter it as much as he can. Thankfully, his semblance allows him to be reckless and gung-ho, while still giving him enough time to plan, think, and reconsider targets or strategies, and it does that in a surprisingly efficient and elegant manner. He calls it Magnum Rush because he’s an idiot, and what it does is quicken the mind to the point of calling what he does “Bullet Time”. Here’s how it works
Magnum Rush manifests itself as Morri’s eyes dilating and taking a light-blue, fiery shine, as they dart around the battlefield like crazy. In this state, Morri doesn’t necessarily MOVE faster, per se, but instead, his perception of time is skewed in his favour: time slows down to a crawl so he can mentally assess problems, his eyes gather in more information, gathering more details and light, and his dexterity and agility get boosted up to kingdom come. This is not a burst of speed, but more of an efficiency boost, as Morri can line up his targets three times faster in his head, he’s not wasting time between the shots, and can calculate his movements for maximum speed. Using this ability costs 1 point of aura per 5 seconds spent in this super boosted state.
Morri can empty a full gun and reload in one second, which means that one activation of his Magnum Rush allows him to shoot 25 times in close range in five seconds. Which is a lot of lead down range. Aimed shots would take longer than that: while he usually takes a few moments to straighten his aim, all he needs in this state is one second, which means that 5 perfectly accurate shots can be achieved in this state. In this state, it’s easier for Morri to take longer ranged shots - after all, he can control his inherent gun wavering and shaking. However, the numbers aren’t astronomically higher than usual, other than this ONE shot at 500 yards that won’t be seen or made ever again. He could also field strip someone’s weapon in five seconds right in their hands, if they let him do it, which is probably not going to happen, but he COULD do it.
AURA POINTS: 550
ORIGINAL ART, original character as Lucianno Morricone PLAYED BY EL TIPI
coded by electric of gangnam style