Post by Carmen Eistir on Aug 23, 2016 14:39:54 GMT -6
PLAYED BY Light Eighteen (18) December (12) | Female VYTAL SOPHOMORE Human | |
Carmen S. Eistir |
★ APPEARANCE
An inhabitant of the region of Pinnacle, Carmen as many before her is as physically gifted as is often a necessity of life amongst the mountain peaks of Remnant. Standing approximately 5’11” (181cm), she inherited her unusual height from her father while maintaining a figure more comparable to her mothers. Her brown hair easily her rear when loose; a rarity in itself, as she seems to prefer keeping it in a high ponytail and threaded out the back of a cap; though several bangs frame her face and divide her eyes regardless of this. Her eyes are a natural enough blue-green on inspection, though some swear they were a different colour when she was younger.
Coming into schooling more then a little late, Carmen doesn’t quite grasp the purpose of a uniform and instead works with what she considers ‘practical’ for her power set. She likes bodysuits mostly; to the point where she wears a black skin-tight suit with calf-length leggings underneath a looser red and white suit with shorts, and finishes with a cropped three-quarter sleeve jacket of similar style to her outer suit. Trainer socks, red-black trainers, fingerless gloves, a loose belt and a plain choker with unusual properties tend to be the extent of minor clothing she owns, aside from the aforementioned red and white sports cap she uses to keep the sun out of her eyes.
Do I really need art? You probably know her by now.
★ PERSONALITY
★ HISTORY
Carmen Eistir is the only child of her small family, dwellers in the mountains nearby the grand city of Pinnacle. Known only in that city for their ability to move freely through the districts and mountains; the Eistir name is none the less famous for its daily deliveries and frequent recovery of tourists in the mountain ranges. Or maybe it was because people didn’t often jump and glide from building to building, and the black and red people treading the skyways were the most discernable of them all. Carmen’s never really cared if people knew her name or not; having frequent work was good enough for her.
She was introduced to the lifestyle at thirteen by her mother, when they unlocked her aura and found she’d inherited the family Semblance weeks later. She’d started small of course; moving unimportant letters from person to person and place to place, and occasionally being allowed to take small parcels when her mother was needed elsewhere. Who’d expect the little girl that used to deliver their mail to grow so quickly; that she’d be moving cars and pulling people out of landslides within just three years? The job orders had stopped coming through her mother; they were being addressed to her now.
That was the extent of her notoriety. And that had been enough for her.
It’d been enough for her parents and her grandparents, so why would she consider needing anything more then that? Carmen had never gone to school before this point; everything she knew had come from her mother and father and the people she met on work; so getting interviewed and accepted into Vytal at seventeen baffled her. Who’d even put an application in for her? Why now, when she’d already found her place in the world in Pinnacle; doing what the Eistir’s had always done? She never did get the answer out of her parents on that matter; as quickly as the matter came up, it was done with.
The Eistir’s would be making an impact on Vytal, and she’d be their forerunner.
Perhaps being a Huntress wouldn’t be so bad?
An inhabitant of the region of Pinnacle, Carmen as many before her is as physically gifted as is often a necessity of life amongst the mountain peaks of Remnant. Standing approximately 5’11” (181cm), she inherited her unusual height from her father while maintaining a figure more comparable to her mothers. Her brown hair easily her rear when loose; a rarity in itself, as she seems to prefer keeping it in a high ponytail and threaded out the back of a cap; though several bangs frame her face and divide her eyes regardless of this. Her eyes are a natural enough blue-green on inspection, though some swear they were a different colour when she was younger.
Coming into schooling more then a little late, Carmen doesn’t quite grasp the purpose of a uniform and instead works with what she considers ‘practical’ for her power set. She likes bodysuits mostly; to the point where she wears a black skin-tight suit with calf-length leggings underneath a looser red and white suit with shorts, and finishes with a cropped three-quarter sleeve jacket of similar style to her outer suit. Trainer socks, red-black trainers, fingerless gloves, a loose belt and a plain choker with unusual properties tend to be the extent of minor clothing she owns, aside from the aforementioned red and white sports cap she uses to keep the sun out of her eyes.
Do I really need art? You probably know her by now.
★ PERSONALITY
POSITIVE - Adventurous - Candid - Energetic - Flexible - Reliable | NEGATIVE - Assertive - Clumsy - Fiery - Naive - Immature |
★ HISTORY
Carmen Eistir is the only child of her small family, dwellers in the mountains nearby the grand city of Pinnacle. Known only in that city for their ability to move freely through the districts and mountains; the Eistir name is none the less famous for its daily deliveries and frequent recovery of tourists in the mountain ranges. Or maybe it was because people didn’t often jump and glide from building to building, and the black and red people treading the skyways were the most discernable of them all. Carmen’s never really cared if people knew her name or not; having frequent work was good enough for her.
She was introduced to the lifestyle at thirteen by her mother, when they unlocked her aura and found she’d inherited the family Semblance weeks later. She’d started small of course; moving unimportant letters from person to person and place to place, and occasionally being allowed to take small parcels when her mother was needed elsewhere. Who’d expect the little girl that used to deliver their mail to grow so quickly; that she’d be moving cars and pulling people out of landslides within just three years? The job orders had stopped coming through her mother; they were being addressed to her now.
That was the extent of her notoriety. And that had been enough for her.
It’d been enough for her parents and her grandparents, so why would she consider needing anything more then that? Carmen had never gone to school before this point; everything she knew had come from her mother and father and the people she met on work; so getting interviewed and accepted into Vytal at seventeen baffled her. Who’d even put an application in for her? Why now, when she’d already found her place in the world in Pinnacle; doing what the Eistir’s had always done? She never did get the answer out of her parents on that matter; as quickly as the matter came up, it was done with.
The Eistir’s would be making an impact on Vytal, and she’d be their forerunner.
Perhaps being a Huntress wouldn’t be so bad?
★ COMBAT NOTES
WEAPONS: Flare Gun and a Knife?
Only noteworthy for how unusual the choice seems to be, Carmen rarely carries weapons meant for combat, instead using what’s handed to her or simply doing without. Her flare gun is a standard single-shot loader that uses dust rounds for signalling and occasional diversion tactics. It was meant solely for emergency situations while working delivery, and she thus far hasn’t shaken the habit of carrying it with her. The knife is somewhat more interesting, as it’s entirely black with a dark etching of a star barely discernable on the blade. She doesn’t know what it’s made of, though it’s obviously durable as it’s lasted usage as a tool through generations of her family.
MISC.
Carmen carries dozens of cylinders inside her jacket and on her belt, in a rainbow of colours and etches, some of which are obviously standard flare rounds as she’s been seen loading and firing them for that purpose. What the other colours are for? Some include:
Dragons Breath: Using Fire Dust in a similar manner to regular flares, charred red-black Dragon's Breath shells use powdered instead of crystallised Dust to create a more immediate, powerful reaction. Most comparable to a sawed-off shotgun in range and spread, if you set the pellets on fire.
Witches Tear: The opposite of Dragons Breath, these come in frosted blue-white shells and use powdered Ice Dust to either freeze adjacent targets or puncture at a short range. Again, comparable to a sawed-off shotgun in range and spread.
Sirens Scream: Moving away from the short-range shotgun styled shells are Sirens Scream rounds, which loosely tie a volatile red dust core with an air dust coating to make high volume grenades. Not particularly lethal by any means directly, they can cause permanent hearing loss if placed close enough to one's ears on detonation.
Carmen’s Aura manifests as a feeling of lightness or heaviness based on circumstance, not taking a colour as such naturally. She’s spent a particularly long time dedicated to utilisingher Semblance for various things, making her unusual in her mastery of it while also leaving her somewhat unskilled in the other applications of aura.
o Mending
o Defensive Enhancement
NAME?
Unnamed currently, Carmen’s semblance seemingly comprises of the manipulation of gravitational forces in an area; whether her own or others, including objects and people if they’re close enough. Her main utilisation of this is her ability to fly; or fall in a direction of her choice, as may be more accurate; allowing her a great amount of manoeuvrability and speed over long distances. Objects and people close by may be pulled along when she shifts direction, but without conscious effort or physical contact will be quickly left and allowed to return to normal gravity. She can also completely negate gravity mid-flight without additional effort, allowing her to rotate and pick a new direction without having to land first.
A useful companion power to this is her ability to eliminate the gravity of objects within five feet of her; including people, if they are willing; who will then stay within zero to ten feet of her position until she puts them down (or throws them, in the case of objects she deems expendable.) This power doesn’t allow any fine manipulation of objects; for all intents and purposes, things under the effect of this power simply move as they naturally would in a zero-g environment, as long as their movement doesn’t put them more then ten feet away from her. Objects forced out of this range suffer no ill consequences; they’re simply released from this ability and allowed to return to normal gravity.
The newest addition to the arsenal of her Semblance would be what she refers to as ‘Styles.’ These are more focused versions of her gravity manipulation, affecting only herself regardless of her proximity to objects and other people. Each adds a colour to her aura, making the application of styles observable due to her choker changing colour. ‘Lunar Style’ blue reduces the affect of gravity on herself exponentially, but not entirely; resulting in jumping and ‘gliding’ power comparable to being on the surface of the moon. At the other end, ‘Solar Style’ red exponentially increases the affect of gravity on herself; resulting in heavier punches, kicks and better staying power overall.
She can utilize either of these styles in conjunction with her other powers, creating seemingly new effects in some cases; Lunar Style making it easier for her to fly, but also allowing what seem to be short-range teleports; and Solar Style allowing ground-shaking strikes as she uses her ability to fall in any direction to gain momentum.
Primary Activation Cost: 5AP
Solo Flight Maintenance Drain: 1AP per second.
Duo Flight Maintenance Drain: 2AP per second.
Heavy Flight Maintenance Drain: 3AP per second.
Style Maintenance: 1AP per 5 seconds.
WEAPONS: Flare Gun and a Knife?
Only noteworthy for how unusual the choice seems to be, Carmen rarely carries weapons meant for combat, instead using what’s handed to her or simply doing without. Her flare gun is a standard single-shot loader that uses dust rounds for signalling and occasional diversion tactics. It was meant solely for emergency situations while working delivery, and she thus far hasn’t shaken the habit of carrying it with her. The knife is somewhat more interesting, as it’s entirely black with a dark etching of a star barely discernable on the blade. She doesn’t know what it’s made of, though it’s obviously durable as it’s lasted usage as a tool through generations of her family.
MISC.
Carmen carries dozens of cylinders inside her jacket and on her belt, in a rainbow of colours and etches, some of which are obviously standard flare rounds as she’s been seen loading and firing them for that purpose. What the other colours are for? Some include:
Dragons Breath: Using Fire Dust in a similar manner to regular flares, charred red-black Dragon's Breath shells use powdered instead of crystallised Dust to create a more immediate, powerful reaction. Most comparable to a sawed-off shotgun in range and spread, if you set the pellets on fire.
Witches Tear: The opposite of Dragons Breath, these come in frosted blue-white shells and use powdered Ice Dust to either freeze adjacent targets or puncture at a short range. Again, comparable to a sawed-off shotgun in range and spread.
Sirens Scream: Moving away from the short-range shotgun styled shells are Sirens Scream rounds, which loosely tie a volatile red dust core with an air dust coating to make high volume grenades. Not particularly lethal by any means directly, they can cause permanent hearing loss if placed close enough to one's ears on detonation.
AURA
Carmen’s Aura manifests as a feeling of lightness or heaviness based on circumstance, not taking a colour as such naturally. She’s spent a particularly long time dedicated to utilisingher Semblance for various things, making her unusual in her mastery of it while also leaving her somewhat unskilled in the other applications of aura.
o Mending
o Defensive Enhancement
SEMBLANCE
NAME?
Unnamed currently, Carmen’s semblance seemingly comprises of the manipulation of gravitational forces in an area; whether her own or others, including objects and people if they’re close enough. Her main utilisation of this is her ability to fly; or fall in a direction of her choice, as may be more accurate; allowing her a great amount of manoeuvrability and speed over long distances. Objects and people close by may be pulled along when she shifts direction, but without conscious effort or physical contact will be quickly left and allowed to return to normal gravity. She can also completely negate gravity mid-flight without additional effort, allowing her to rotate and pick a new direction without having to land first.
A useful companion power to this is her ability to eliminate the gravity of objects within five feet of her; including people, if they are willing; who will then stay within zero to ten feet of her position until she puts them down (or throws them, in the case of objects she deems expendable.) This power doesn’t allow any fine manipulation of objects; for all intents and purposes, things under the effect of this power simply move as they naturally would in a zero-g environment, as long as their movement doesn’t put them more then ten feet away from her. Objects forced out of this range suffer no ill consequences; they’re simply released from this ability and allowed to return to normal gravity.
The newest addition to the arsenal of her Semblance would be what she refers to as ‘Styles.’ These are more focused versions of her gravity manipulation, affecting only herself regardless of her proximity to objects and other people. Each adds a colour to her aura, making the application of styles observable due to her choker changing colour. ‘Lunar Style’ blue reduces the affect of gravity on herself exponentially, but not entirely; resulting in jumping and ‘gliding’ power comparable to being on the surface of the moon. At the other end, ‘Solar Style’ red exponentially increases the affect of gravity on herself; resulting in heavier punches, kicks and better staying power overall.
She can utilize either of these styles in conjunction with her other powers, creating seemingly new effects in some cases; Lunar Style making it easier for her to fly, but also allowing what seem to be short-range teleports; and Solar Style allowing ground-shaking strikes as she uses her ability to fall in any direction to gain momentum.
Primary Activation Cost: 5AP
Solo Flight Maintenance Drain: 1AP per second.
Duo Flight Maintenance Drain: 2AP per second.
Heavy Flight Maintenance Drain: 3AP per second.
Style Maintenance: 1AP per 5 seconds.
AURA POINTS: 125
POKEMON GO, Female Protagonist as Carmen Ariana PLAYED BY LIGHT
coded by electric of gangnam style