Post by ankh on Aug 3, 2016 0:56:23 GMT -6
PLAYED BY Ankh Twenty One (21) April (10) | Male Thief Faunus | |
Kradec Schwarz |
★ APPEARANCE
178 lbs. at a height of 5’9. Normally dressed in all black, black jeans, black coat with a white cotton undershirt. Large circle rimmed glasses and black loafers. He has black circles around his eyes which compliment his pale smooth skin and a long stripped raccoon tail that goes down to his ankle. He sometimes carries a gourd around with him filled with soda. His posture is always slouched due to him always having his hands in his pockets but his skin is very soft and well taken care of which helps him pick pockets easier. His black sleek hair is always a tad messy but short and straight.
★ PERSONALITY
★ HISTORY
Born into a mining village with very supple veins, he grew up as the son of a seamstress and a clockmaker. Growing up with his half brother he was the more educated of the two while his brother was helping his father the black smith, Kradec was learning how to make and repair clocks and other mechanical devices. His town was very plentiful with people and was well stocked with supplies to hold them over for a while. Growing up his town often was attacked by Grimm and the occasional raiders which overtime diminished their resources. Year after year their numbers and supplies diminished from their encounters, soldiers died, supplies destroyed, and even the veins of the mine were drying up. When Kradec had become the age of twelve his home was on it's last legs and situations were getting dire. Morning came and Kradec's first day of being twelve he and the rest of the sons and daughters were gathered in the village square. Kradec's mother and the rest of the remaining parents had decided to spare them and told them to go to the oasis a days trip away as they needed water and scaling the mountain would be dangerous with all the Grimm. Agreeing, Kradec's brother had lead them the day to the oasis. as they stopped to rest for the night in the distance their village can be seen in flames. Only Kradec and his brother saw but they had a feeling it would happen. Now on their own with a small handful of young adults they needed to find a place to live and soon before the wilderness ate them alive.
For two years the group searched for near by civilization only to come around a small outpost. It seemed safe and they made their way to a place where they could rent a room, as they entered the lobby they were taken to shock as the hotel was filled with raiders, prostitutes and outlaws. Now that the only shred of civilization they had was a pit of crime and villainy they had two decisions, stay and adapt which Kradec, his brother and four others did or hopefully find a traveling caravan and stow away as to leave this place which the rest did. One year later as they slowly began to adapt to their new lives, Kradec had caught the eye of a known burglar who took interest in Kradec's contraptions as he raided his hut one night. In trade for Kradec making tools and gadgets for him, the burglar would show him the ropes of being a skilled thief. From age 13 to age 19 he was trained and taken with the burglar as his right hand and learned all he knew. As Kradec returned one night his master hadtold him his training was over as he had no more to teach him and Kradec had "graduated" so to say. Saying his last goodbye Kradec's master made off into the night and he would never see him again. From his training he had some notoriety to his Pen name "Greyjoy" which was the name on his wanted poster along with his iconic mask. Now he continues seeking riches and his place in this world while supporting those who remained from the village long ago.
178 lbs. at a height of 5’9. Normally dressed in all black, black jeans, black coat with a white cotton undershirt. Large circle rimmed glasses and black loafers. He has black circles around his eyes which compliment his pale smooth skin and a long stripped raccoon tail that goes down to his ankle. He sometimes carries a gourd around with him filled with soda. His posture is always slouched due to him always having his hands in his pockets but his skin is very soft and well taken care of which helps him pick pockets easier. His black sleek hair is always a tad messy but short and straight.
★ PERSONALITY
POSITIVE - Ambitious - Determined - Witty - Survivalist - Sly | NEGATIVE - Sly - Prideful - Cocky - Risky - Bold |
★ HISTORY
Born into a mining village with very supple veins, he grew up as the son of a seamstress and a clockmaker. Growing up with his half brother he was the more educated of the two while his brother was helping his father the black smith, Kradec was learning how to make and repair clocks and other mechanical devices. His town was very plentiful with people and was well stocked with supplies to hold them over for a while. Growing up his town often was attacked by Grimm and the occasional raiders which overtime diminished their resources. Year after year their numbers and supplies diminished from their encounters, soldiers died, supplies destroyed, and even the veins of the mine were drying up. When Kradec had become the age of twelve his home was on it's last legs and situations were getting dire. Morning came and Kradec's first day of being twelve he and the rest of the sons and daughters were gathered in the village square. Kradec's mother and the rest of the remaining parents had decided to spare them and told them to go to the oasis a days trip away as they needed water and scaling the mountain would be dangerous with all the Grimm. Agreeing, Kradec's brother had lead them the day to the oasis. as they stopped to rest for the night in the distance their village can be seen in flames. Only Kradec and his brother saw but they had a feeling it would happen. Now on their own with a small handful of young adults they needed to find a place to live and soon before the wilderness ate them alive.
For two years the group searched for near by civilization only to come around a small outpost. It seemed safe and they made their way to a place where they could rent a room, as they entered the lobby they were taken to shock as the hotel was filled with raiders, prostitutes and outlaws. Now that the only shred of civilization they had was a pit of crime and villainy they had two decisions, stay and adapt which Kradec, his brother and four others did or hopefully find a traveling caravan and stow away as to leave this place which the rest did. One year later as they slowly began to adapt to their new lives, Kradec had caught the eye of a known burglar who took interest in Kradec's contraptions as he raided his hut one night. In trade for Kradec making tools and gadgets for him, the burglar would show him the ropes of being a skilled thief. From age 13 to age 19 he was trained and taken with the burglar as his right hand and learned all he knew. As Kradec returned one night his master hadtold him his training was over as he had no more to teach him and Kradec had "graduated" so to say. Saying his last goodbye Kradec's master made off into the night and he would never see him again. From his training he had some notoriety to his Pen name "Greyjoy" which was the name on his wanted poster along with his iconic mask. Now he continues seeking riches and his place in this world while supporting those who remained from the village long ago.
★ COMBAT NOTES
WEAPONS
Flash Bangarangs: Six butterfly knives that have a magnetized center that when spread become two bladed boomerangs. The orange dust in the magnetic core makes the blades make a loud bang and a bright disorienting flash when they collide with a piece of metal. The boomerangs act as flashbangs and long distance cutting tools and the butterfly knives are for hand weapons and up close flashbangs. He has magnets in his gloves that are specifically made to pull back the Boomerangs.
The Cooper: Kradec's weapon is a mechanical cane that has a scimitar blade shaped hook at the top that extends an extra three feet. The blade can be detached and lashed like a chain whip with bladed chainlinks. The hook can also be used as a grappling hook. No dust is used and it launches at the push of a button and is used as his mid to close range weapon and distance closing mechanic..
Kicks: He has a plate in the soles of his shoes where he can place dust cartridges to give his kicks an element attack. Air element allows him run faster, jump higher, slow his fall or kick up miniature twisters by kicking his feet horizontally. Fire dust gives his kicks the properties of intense flame. Earth allows him to create small tremors when he stomps the ground. Energy Dust gives Kradec the ability to grind on metal and give electrically charged kicks. Ice dust allows Kradec the ability to skate on the ground like he was sliding on ice. Kinetic dust makes his kicks hit harder and push targets harder. Gravity dust can be used to give him the ability to hover at least 2 feet off of the ground. Water dust allows him to use his boots like water skies.
MISC.
Smoke bombs
Kradec's AURA is a gold color, very easy to the eyes as it gives a feeling of intrigue and ambition. The luxurious color resembles his love for stealing and theft as he ALWAYS tries to go for the harder things to get as is he nature of Raccoons. Also having a rather velvety feel to it, the feel makes people distracted even slightly but nothing to be mesmerized over.
Escape Route
Kradec can use his semblence to change his direction of movement. By using his aura what would normally be down for him i.e walking off of a building, instead of falling down in a free fall the building wall would be his new ground. Being pushed backwards can make him move forward instead or even upwards. Anything that would change his position he can manipulate however he wants. Overusing this semblence for more than a time period longer than 10 seconds at a time or an hour a day can drain him of his aura. Kradec uses 14 points of his total aura to start up his semblence and uses 5 points as upkeep every two minutes of use.
WEAPONS
Flash Bangarangs: Six butterfly knives that have a magnetized center that when spread become two bladed boomerangs. The orange dust in the magnetic core makes the blades make a loud bang and a bright disorienting flash when they collide with a piece of metal. The boomerangs act as flashbangs and long distance cutting tools and the butterfly knives are for hand weapons and up close flashbangs. He has magnets in his gloves that are specifically made to pull back the Boomerangs.
The Cooper: Kradec's weapon is a mechanical cane that has a scimitar blade shaped hook at the top that extends an extra three feet. The blade can be detached and lashed like a chain whip with bladed chainlinks. The hook can also be used as a grappling hook. No dust is used and it launches at the push of a button and is used as his mid to close range weapon and distance closing mechanic..
Kicks: He has a plate in the soles of his shoes where he can place dust cartridges to give his kicks an element attack. Air element allows him run faster, jump higher, slow his fall or kick up miniature twisters by kicking his feet horizontally. Fire dust gives his kicks the properties of intense flame. Earth allows him to create small tremors when he stomps the ground. Energy Dust gives Kradec the ability to grind on metal and give electrically charged kicks. Ice dust allows Kradec the ability to skate on the ground like he was sliding on ice. Kinetic dust makes his kicks hit harder and push targets harder. Gravity dust can be used to give him the ability to hover at least 2 feet off of the ground. Water dust allows him to use his boots like water skies.
MISC.
Smoke bombs
AURA
Kradec's AURA is a gold color, very easy to the eyes as it gives a feeling of intrigue and ambition. The luxurious color resembles his love for stealing and theft as he ALWAYS tries to go for the harder things to get as is he nature of Raccoons. Also having a rather velvety feel to it, the feel makes people distracted even slightly but nothing to be mesmerized over.
SEMBLANCE
Escape Route
Kradec can use his semblence to change his direction of movement. By using his aura what would normally be down for him i.e walking off of a building, instead of falling down in a free fall the building wall would be his new ground. Being pushed backwards can make him move forward instead or even upwards. Anything that would change his position he can manipulate however he wants. Overusing this semblence for more than a time period longer than 10 seconds at a time or an hour a day can drain him of his aura. Kradec uses 14 points of his total aura to start up his semblence and uses 5 points as upkeep every two minutes of use.
AURA POINTS: 140
Persona 5, Protagonist as Kradec Schwarz PLAYED BY ANKH
coded by electric of gangnam style