Post by Engram on Apr 24, 2016 21:27:23 GMT -6
On Remnants, we have a few important guidelines that one must follow in order to promote a healthy and fun role playing environment for all our players - regardless of their experience levels. It is important that you understand how RP on the site works, and doing so will help you not only stay in the good graces of the community, but it will also allow you to grow as a role player. Below are a few guidelines to consider before joining Remnants to role play. This set of rules may be updated over time, but you will be informed of any changes via an update thread.
THE ART OF COMBAT
Combat on Remnants follows what is known as a T1 System, with a few added tidbits that are specific to Remnants’s game mechanics. There are two very general guidelines that may be applied to any role playing scenario, but should be taken into account when writing your posts:
On Remnants we have a very different view on character death than other sites. Here, characters that are put in situations where they will clearly be killed will, in fact, die if there is no alternate course of action. No deus ex machina or other silly conventional means of avoiding death will be accepted here. If your character dies, the only option is to start over and begin a new characters journey.
Keep in mind that all death scenarios will be reviewed by the Staff before it is set in stone (unless you pre-plan said death). The reason we do this is to help players connect to their characters and to care about what happens with them. We are not a site that draws off the slice-of-life genre, we are a site that strives to create an immersive world while emphasizing the importance of combat. You are, after all, combating creatures of darkness.
ROLEPLAYING RULES
- 01. Grammar, spelling, and all that good stuff. It may seem trivial, but in a world where everything is determined through writing, it is important to use proper spelling and grammar in your writing. There’s a huge difference between “its” and “it’s” and “there” and “their” - the examples are pretty much endless. If you believe spelling and/or grammar may be something you’ll struggle with, feel free to reach out to the staff and they will do their best to help nudge you in the right direction.
- 02. We are an English (US/UK) role play site, and as such all content should be written in English. Within the world of Remnant, we have heard no exotic languages used and intend to keep it that way for the sake of simplicity.
- 03. There is no word count on Remnants, however, one should take great care to do their very best when writing posts. It’s a quality-over-quantity sort of system, though quantity can be just as important as the quality of a post. Many role players have trouble working with low word count posts, and in some cases it can cause the steam driving a thread forward to diminish. With that considered, it’s important to pick your role play partners wisely.
- 04. If you’re going to be involved in combat threads (and believe me, most of you will), it is important that you follow the Combat Rules below, as well as take into account any additional instructions the thread Narrator may set in place. In addition, though not specific to combat, it is important to try and keep up with posting in threads to avoid them “dying”. Most sites run 48-72 hours to post in group threads if a post order is established, but on Remnants it is solely up to the players to decide out of character unless otherwise stated by the thread Narrator.
- 05. Meta-gaming is not allowed on Remnants, and is grounds for being disqualified from threads if used. Meta-gaming is, simply put, giving your character knowledge they otherwise would not - particularly by converting OOC information to something a character knows IC when they shouldn't. For example, if a thread involving sneaking in to a facility is started, the Narrator of said thread may give a complete layout of said facility and where certain enemies are located - but your character cannot know this information unless it was somehow shared in-character!
THE ART OF COMBAT
Combat on Remnants follows what is known as a T1 System, with a few added tidbits that are specific to Remnants’s game mechanics. There are two very general guidelines that may be applied to any role playing scenario, but should be taken into account when writing your posts:
- 01. If you’re starting the the thread, make sure you indicate what items your character has on their person - weapons, armor, Dust, all of that. This is important information to have and prevents people from “spawning” items out of thin air. Remember that just because it’s in the post that doesn’t mean it’s knowledge the entire world shares. Your opponent must do the same.
- 02. In addition to the above, if you are starting the thread, be sure to give a clear indication of the area and what the weather is like. It’s nice to leave some details to the imagination, but having a general idea of the battlefield layout is important to both the players and the readers.
- 03. Don’t say anything about your opponent, their location, what they’re doing, etc in your opening post. This falls in line with god-moding, a habit that is both against the rules on Remnants and very annoying to other role players.
- 04. Unless otherwise agreed upon OOC, you are only allowed to narrate the actions of your own character - not your opponent. This ties in closely with the above rule, and also falls under the category of god-moding.
- 05. Realism within the realms of the universe and the role play is important. A character of a higher skill level is more than likely to come out the victor of a battle, even if the writers are on completely different levels of writing ability. This is because, at the end of the day, the goal is not to out-write your opponent, but instead to give the feeling that your character realistically and believably defeated theirs in combat.
- 06. If it’s not in your character’s application or otherwise stated in your introductory post, you may not use it later on in the fight. The forgotten, in this case, are to be left forgotten. Should unspecified items be used in the heat of battle, they will be immediate grounds for disqualification and your character will lose the battle.
- 07. No God-Moding. This should seem a no brainer to some role players, but it nevertheless occurs from time to time. In most non-fantasy combat scenarios it would stand to reason that the first person hit is the loser of a battle, however, things are much different in the world of Remnant. We have Aura and Semblances, all of which can and occasionally do buff our otherwise fleshy exterior. Still, one should consider the power of the character they are fighting when they are hit and respond appropriately.Ex: Say my character, Amberleigh, is struck by a heavy attack from Ryees’ character, Altimeda. The latter is a much more powerful character, and though our writing levels sit relatively on par, I have to consider that point and the fact that Amber has no combat training. Such a blow would be definitely or near-decisive in combat.
- 08. No automatic hits. Unless otherwise determined OOC, all attacks are written as attempt and you are not allowed to make any attack without giving your opponent the opportunity to counter, block, dodge, avoid, deflect, etc. It may seem like an annoyance to some role players with heavy AoE attacks or just better writing capabilities all together, but the feeling of not having the ability to defend yourself is a pet peeve shared by almost every role player out there - be they new or highly experienced.
- 09. Echoing #1 in the “Role Play Rules”, grammar and spelling are key in combat! The quality of your posts will make or break you in the heat of battle. Clear, concise descriptors of what is happening keep battles moving better and more fluidly, and also makes them read a lot better to spectators! However, run-on sentences with poor spelling and grammar will result in you being asked to re-do your post to make it more in line with the rules. Failure to bring about a cohesive post to the combat thread may lead to disqualification.
- 10. Interrupts! An interrupt occurs when one player reacts before the end of the other player’s move. For example, Hunter A might draw his weapon and sprint towards the Criminal before leaping up into the air to deliver a powerful downward strike. During the Criminal’s post, however, they may run at the Hunter and engage them prior to the jump. This would cause and interrupt, and the portion of the Hunter’s post that led to their jump attack would have never happened.
- 11. Follow-ups! A follow-up is a move dictated within your post that is to happen if certain conditions are met in your opponent’s next move. Such moves imply forethought, and can be considered planning in-character. An example of a follow-up could be directing an attack meant for the opponents chest to their head should said opponent duck down.
DEATH IN THE ROLE PLAY
On Remnants we have a very different view on character death than other sites. Here, characters that are put in situations where they will clearly be killed will, in fact, die if there is no alternate course of action. No deus ex machina or other silly conventional means of avoiding death will be accepted here. If your character dies, the only option is to start over and begin a new characters journey.
Keep in mind that all death scenarios will be reviewed by the Staff before it is set in stone (unless you pre-plan said death). The reason we do this is to help players connect to their characters and to care about what happens with them. We are not a site that draws off the slice-of-life genre, we are a site that strives to create an immersive world while emphasizing the importance of combat. You are, after all, combating creatures of darkness.